Hideo Kojima has given a fairly detailed interview with the PlayStation Blog revealing some of the ups and downs that the Metal Gear series has gone through over 25 great years of being at the top. Suffice to say that with only a few select differences, the gaming world would be very different than it is today. After the game he'd been working on was cancelled after six months of development, for instance, he seriously considered leaving Konami for good.
He goes on to say that working on the original Metal Gear Solid was not the dream some would imagine it to be.
"I was a designer for Metal Gear Solid, but I was not a producer, so I had no say in the budget, release date, or promotion of the game. I remember when they told me what the release date would be and I had no say in the matter… these are bitter memories for me.
"At Kojima Productions I’m a director, producer, and designer of video games; I have control over the budget, and more say in what to do or what not to do, especially regarding hiring. In fact, the people who worked on the first Metal Gear Solid are still the core of Kojima Productions."
There's an entry for most of the major Metal Gear games with a little bit of information on each and some interesting facts all around, as well as confirmation that the Fox Engine will be displayed on the 30th of August.