Darksiders 2 is slated to offer a considerably larger world than its predecessor, dwarfing the older game's environments and setting. Each of the upcoming title's four zones is equivalent in size to the first game in its entirety.
Plans are in place to develop Darksiders 3, and assuming THQ goes greenlights its development, Vigil Games may consider reducing the size of the game (at least in comparison to Darksiders 2) to add more detail to the existing areas.
"It depends on how much the reduction of the scope is, right? We've done a huge world in this one, but [though] reducing the size of the world might be seen as a big impact from a player point of view, you know what, we might do a lot more interaction within the world if the world was smaller," said Darksiders 2's lead designer Haydn Dalton in a new interview with VideoGamer.
"And there might be even more polish, there might be a lot more animated things in the environment and a lot more detail or destruction or whatever it might be in the world because of a reduce in size," he said.
"Rather than doing sheer square-footage, it's more like what can you do in less room by focusing on it, and depth [and] interaction within a smaller environment."