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AMD Jumps Into The VR Game With “Spatially Aware” Solon Q

Mar 14, 2016 Stephen Daly

It seems that AMD and Solun Technologies are attempting to replicate HoloLens.

AMD has announced today that it will be entering the emerging VR field via a partnership with Sulon Technologies which will develop a “spatially aware” head-mounted display designed to merge augmented and virtual reality.

Named the Sulon Q, AMD describes it as the “first and only all-in-one, tether-free, ‘wear and play’ spatially aware headset for VR and AR.” The above video offers an overview of the device’s capabilities, though it seems that the Solun Q is attempting to achieve a similar effect to Microsoft’s HoloLens..

“When you experience augmented reality the Sulon way, your physical world is not replaced, its enhanced,” a line from its description states. “Everywhere you look your full field of view is the physical world you know, seamlessly augmented with new realities. It s the best of both worlds, literally.”

As with HoloLens, the Sulon Q aims to offer users a “completely untethered experience.”All of the device’s computational requirements are conducted with the headset, allowing you to walk about freely as the physical space surrounding you morphs into what Solun calls a “dynamic augmented environment.”

According to a since-deleted statement on the Sulon Q website, Sulon Technologies CEO Dhan Balachand claimed the device will boast “console-quality graphics” as well as “powerful processing.”

The Solun Q uses an AMD FX-8800P processor, complete with Radeon R7 graphics which take advantage of AMD’s Graphics Core Next architecture.

“The full performance of 4 compute cores and 8 GPU cores are unlocked through a revolutionary Heterogeneous System Architecture (HSA), enabling the cores to share memory to work together for dramatic performance and efficiency,” Balachand commented in the removed statement. “The result is a solution that is optimized for modern workloads and media formats, capable of driving the latest graphics APIs including DirectX 12 and Vulkan, and able to render stunning video game console-quality visuals on a beautiful 2560×1440 OLED display.”

We may learn more about the Solun Q at GDC this week, as Balachand’s comment references the event.

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