Torn Banner Studios To Explore The Dark Arts With Mirage: Arcane Warfare

Today Torn Banner Studios has officially announced their next game, Mirage: Arcane Warfare. Set to debut next week at the Game Developers Conference in San Francisco, CA, this new title follows Chivalry: Medieval Warfare, their first-person medieval combat simulator. Mirage: Arcane Warfare will instead be a skill-based multiplayer FPS where players use magic and the dark arts to dispense their foes in its Arabian and Persian inspired fictional fantasy world. Says Steve Piggott, Torn Banner CEO and game designer on Mirage: Arcane Warfare:

“Our last game Chivalry was about chopping off people’s heads with a sword. Mirage takes that core gameplay DNA and explodes with a range of new bloody, brutal combat possibilities thanks to the addition of powerful magic. Mixing in the elements of fantasy and magic allow us to add entirely new components and levels of complexity to that core team-based combat concept that we find so much fun to play.”

The game, first announced by teaser trailer last week, was built in Unreal Engine 4 and the developers expect to release on Steam sometime this year. There will be a total of six classes and if you’re worried about the apparent lack of weaponry, don’t be: while the game features mostly magic based combat, there will be melee elements as well. You’ll still be able to swing a sword…or a mace…or flail. There are so many medieval methods of dismemberment to choose from.

If you’re further interested in the game be sure to head over to their official site where you can sign up to take part in the first beta, the date for which has not been announced. Check it all out in the announcement trailer above. There’s also the development team’s first community diary video over on their YouTube, where if you listen carefully you can hear them confirm that at some point they will be making a sequel to Chivalry: Medieval Warfare. You can see that in the footage below.