The original God of War games weren’t meant to be the biggest spectacles in terms of story. It had a fascinating story about a man on a quest for revenge, but the plot wasn’t the focus. Instead, the action was everything in the PS2/PS3/handheld titles because that’s what gamers liked. They wanted to rip apart enemies as Kratos, and that was enough for them and the team at Santa Monica Studio. However, with the PS4 “reboot,” things took a more profound turn. Between Kratos, Atreus, and the Norse realm they were in, the story mattered more than ever. With the release of the newest entry, which brings the Norse saga to a close, many still have questions about the story within the two titles.
The biggest question is one that comes from the PS4 title. In a critical scene, someone blows a horn that summons the World Serpent to fight Kratos. While Kratos would survive the encounter, the question remained, who blew the horn? The fanbase hoped that God of War Ragnarok would answer, as again, this would be the end of the Norse Saga. Santa Monica Studio themselves said that the second game was the end of this particular story. So did we get the answer? No, not really. There are teases in the game about who blew the horn, but no one gave a definitive answer or stepped up to claim credit for summoning the World Serpent.
As such, fans had to take things into their own hands to sus out what happened and blew the horn. The popular theory that spread amongst fans after playing and beating the PS5 title has to do with Kratos. Warning! Major spoilers ahead!
Near the end of the latest game, Kratos blows a horn that starts Ragnarok, and one person on Twitter asked the director of the PS4 title, Cory Balrog, whether the power of the horn was so great that its sound echoed throughout time and thus, Kratos summoned the World Serpent himself. His reply was succinct:
Well, at least he got a cookie, but we didn’t get answers. After further interaction with other fans, Balrog said there was an answer. It’s just not the right time to talk about it:
“One day I will be coherent enough to actually create the moment to answer this.”
That is a curious way of going about things, especially since it’s a key plot point. But perhaps Balrog doesn’t want to “ruin some of the mystery” around the game and see what players come up with.
Source: Twitter