• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Final Fantasy XVI Director On Game’s Mature Rating

November 13, 2022 by Paul James

M for Mature

In some of the Final Fantasy franchises darkest and most violent moments, the violence on show has been quite tame in comparison to most other video game IP. Final Fantasy XVI, from everything depicted in trailers so far, has displayed a game that bucks the trend of the franchise so far, and has consequently been given a Mature rating in the United States. So what does this mature rating mean for the direction of the upcoming 16th core entry in one of the industry’s most acclaimed franchises? IGN managed to sit down with Hiroshi Takai, the Director of Final Fantasy XVI to get some answers, shedding some insight into the more realistic and natural fantasy narrative.

In response to questioning about the game’s dark tone and violence, Takai responded saying,

In the early stages of development, we decided that we wouldn’t tell a juvenile story. Some of the major considerations were the age range of the players we expect to form our core audience, and also that we have an increased capability to portray things, in several meanings of the word. You say it’s a more “violent” direction – but the key point here is that we didn’t want to just make things more extreme, we wanted to show things more realistically and naturally.

The world of Final Fantasy XVI is wracked by endless wars between nations, so we inevitably had to include scenes of battle. And if a character doesn’t have any blood splatter on them after slashing someone with a sword, that ends up looking unnatural with modern graphical capabilities – which creates an even stronger sense of dissonance. I’m sure the series will continue to butt up against this question of depicting things realistically and naturally in the future as well.

The trailers we’ve been shown by Square-Enix so far certainly depict graphic moments of bloodshed, as well as other obvious triggers for ratings boards worldwide. While the franchise has typically dialed back the levels of violence over the years, Takai’s point about displaying the acts of violence more “realistically and naturally” is an important point of note. Numerous other pieces of fiction in recent years, from HBO’s Game Of Thrones to Naughty Dog’s The Last Of Us, have put extremely graphic, but often still quite grounded acts of violence at the forefront of the experience to great effect. Square-Enix is choosing to follow that lead, and from all, we’ve seen so far, they seem to be doing so effectively.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 20 NEW PS5 Games of 2026

Top 20 NEW PS5 Games of 2026

10 Video Game Things That DIED in 2025

10 Video Game Things That DIED in 2025

20 Game REMAKES That We Are LOOKING FORWARD TO

20 Game REMAKES That We Are LOOKING FORWARD TO

10 Side Quests BETTER Than The Main Story

10 Side Quests BETTER Than The Main Story

Evolution of Bosses in Video Games

Evolution of Bosses in Video Games

10 Upcoming Games We Don't Quite UNDERSTAND

10 Upcoming Games We Don't Quite UNDERSTAND

20 Legendary Indie Games You Should NOT MISS

20 Legendary Indie Games You Should NOT MISS

BIGGEST GAME ANNOUNCEMENTS OF 2025

BIGGEST GAME ANNOUNCEMENTS OF 2025

10 Things That Got WORSE Last Year

10 Things That Got WORSE Last Year

Category: UpdatesTag: Final Fantasy, Final Fantasy XVI, PC, PS4, PS5, Square-Enix

Sidebar

Recent Posts

  • GTA Online: KnoWay Out Guide – Inside Job
  • GTA Online: How to Start KnoWay Out, including Negative Press
  • Atlus Drops Special Video Teasing Persona Franchises Future
  • Final Fantasy XIII Is Very Popular With Younger Developers At Square Enix
  • Final Fantasy VII Remake Director Won’t Head Up Next Remake Project

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme