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A Plague Tale: Requiem was released back in October after a steaming hot journey of trepidation. The run-up to the game’s release generated a lot of hype, and the jury was out about whether the game would live up to the hype or not. It’s turned into quite a success, and here’s something that will aid the experience, the latest patch notes for A Plague Tale: Requiem, which you can read in full below.
These latest patch notes for A Plague Tale: Requiem will tell you everything you need to know about the improvements, and hopefully smooth out any bumps that have cropped up since the game was released.
The game is set six months after the events of the first game. The story revolves around siblings Amicia and Hugo de Rune, who must travel to Southern France to look for an island that could contain a cure for Hugo’s mysterious illness. Hugo will need to deal with his overwhelming powers, while his sister faces the emotional trauma of killing enemies so she can protect the two of them.
A Plague Tale: Requiem hasn’t even been out for a month yet (a baby in the video game world) and the reviews have been largely positive so far. The Guardian explained that “Requiem treads a fine line between poignant and absurd, balancing heart-breaking scenes involving the siblings, ever so well,” whereas Richard Allen from Gaming Trend said that “A Plague Tale: Requiem is one of the most emotionally satisfying games I have ever played.” That’s some mighty high praise indeed.
The full list of patch notes is as followed:
Changes & Updates
- Balanced difficulty in “Nothing Left” and “Dying Sun” final arena fights.
- Optimized AI, rats, terrain, and navmesh to reduce framerate drops and freezing issues.
- Fixed HDR issues creating crushed highlights (not applicable to Nintendo Switch).
- Fixed random crashes or blockers that could happen in some chapters.
- Fixed blockers or animation bugs that could happen during some crank interactions.
- Fixed issues during the reaction between Ignifer pot and Odoris in specific cases.
- Fixed a script issue that could make the pine cones thrown by Hugo in “Under a New Sun” invisible.
- Improved cart collisions to prevent going out of the map.
- Fixed minor visual bugs in some chapters.
- Fixed unexpected changes in audio language when changing other options.
- Fixed minor issues in the German language.
Patch Notes specific to PC
Changes & Updates
- The game is now compatible with Steam Deck.
- Added new graphics options to improve visual and performance customizations (Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, Motion Blur).
- Improved auto-setting graphic profiles to better match PC configurations.
- Fixed specular flickering issues with DLSS.