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Pete Hines Defends Fallout 4’s Season Pass Price Increase

February 17, 2016 by Holly Green

Upset about the price increase? Hear Hines out.

Fallout4_DLC_WastelandWorkshop02_730
Today the plans for the downloadable content for Fallout 4 were outlined, detailing what is in store for post-release in the upcoming months.

Bethesda will be releasing three separate chapters starting next month, including the robot adventure Automatron in March, Wasteland Workshop in April, and Far Harbor, a Synth-focused story, in May. With this news comes a change in the season price structure, an increase from $30 to $50. The increase will not carried out until March 1, so players still have a chance to be grandfathered into the original price before the full one takes effect.

While there is still time to get the season pass for the reduced price (and it’s worth noting, the individual prices of the DLC combined amounts to more than the season pass), some folks are still unhappy with the increase, taking to Twitter to express their displeasure. In response, Bethesda’s Vice President of PR Pete Hines has defended the decision, directly answering the questions and concerns fans may have about the change.

As Hines explains, Bethesda is making more downloadable content than originally planned, rendering the $30 insufficient for what they plan to release. Additionally, they will be releasing some of that content for free and as he points out, there are still two weeks to buy the season pass for $30.

If you’re concerned about the position of the DLC’s narrative within the overarching story of Fallout 4, don’t be. Hines goes on to assure fans that the new content can be planned whether or not you’ve finished the base game and will not affect the main quest. He was however vague on the release window for the upcoming closed beta, which will test all three of downloadable chapters. You can still sign up for that over at Bethesda’s official site.

For more on Fallout 4 visit the Gameranx site tag for all the latest news.

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Category: UpdatesTag: Bethesda, Fallout 4, PC, Pete Hines, PS4, Xbox One

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