For the last few years, it’s been impossible to escape the magnetic pull and in-your-face advertising of Genshin Impact. The free-to-play RPG has made waves across the globe, and despite its controversial gacha elements, it has remained a fan favorite, continuing to add well-designed new characters, vast places to explore, and plenty of well-written lore along the way.
As with most games, players fall into two camps–casual and hardcore. Although Genshin Impact‘s dev team continues to update the title every six weeks or so, players more on the competitive side likely won’t be seeing any more dedicated endgame content any time soon. At the moment, the Spiral Abyss dungeon is the most competitive area in the game–and it’s poised to stay that way for the foreseeable future according to HoYoverse.
“If we design another type of permanent endgame that is similar to the Spiral Abyss, it might end up creating excessive anxiety for our players,” the company said in a recent interview with GameSpot. Instead, they promised that they would be designing more interesting gameplay to be revealed in the future. Whatever it is, though, it promises not to alienate casual players.
Many players are frustrated by this, especially those who have spent hundreds or thousands of dollars on their team of characters to maximize stats and make them as powerful as possible. While Genshin‘s story and characters seem to be its largest draw, some players are more interested in challenging combat rather than delving into lore. However, the casual audience is what has driven the gacha game into the most lucrative game on the market for HoYoverse, so it’s unlikely that they will pivot away from this recently-announced decision.
Recently, Genshin Impact has introduced a number of limited-time events that are catered to casual players, not requiring any specific stats or weapons to complete. This includes events like Of Drink A-Dreaming, which simply tasks players with mixing drinks for characters in exchange for valuable rewards.
In May, it was announced that Genshin Impact had surpassed $3 billion in global lifetime player spending across Google Play and the App Store since its launch on September 28, 2020. Following its release in 2020, Genshin Impact took 171 days to generate its first $1 billion on mobile. If we follow that pattern, the game has averaged revenue of $1 billion every six months. In terms of player spending, China ranks at number one, generating 30.7% of sales. Japan sits at number two at 23.7% and the United States comes in third, accounting for 19.7% of its consumer revenue.
Genshin Impact is available to play on PC, PlayStation 4, PlayStation 5, and mobile devices. A Nintendo Switch version is currently in development, though no release date has been announced.