• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Hellblade Dev Diary Showcases Player Character’s Control And Movement

February 1, 2016 by Carlos Chism

Ninja Theory chronicles the task of making Senua move and control believably.

Ninja Theory has released a new Developer Diary video for its current project, Hellblade, a third-person action/adventure game. The video talks about how the studio created the main character’s movement and animations (via GameSpot).

As the developer notes in the beginning of the video, players can constantly see the player character, which means the way the character moves through and interacts with the world should be authentic and believable. While the studio was technologically limited for its past titles like Enslaved: Odyssey to the West and Heavenly Sword, they have more memory and better animation tools this time around. Still, the team only has two animators, so they built their own basic motion capture studio to lessen the workload.

This move helped them immensely, as instead of creating every animation from scratch, the animators only have to smooth out any inconsistencies from the mo-cap, while adding nuance to make Senua more believable and responsive. Still, this is a laborious process: even Senua strafing involves stitching five or six individual animations together. After basic movement, they had to add the different “layers” of context, like walking through water, in rain, or walking fearfully. To achieve this, they had to simulate certain interactions, like water’s resistance to Senua moving through it, in order to make her movement believable. They also added variety to looped walking by adding different characteristics like coughing. In total, the team shot three to four days of movement, which Ninja Theory says “gives us the bulk of what we need.” They’ll capture more movement on an as-need basis.

This is the 20th video in the studio’s behind-the-scenes series of developer diaries. One of the more interesting entries last year chronicled how Ninja Theory used a new face-scanning technology to bring Senua to life.

Hellblade was originally announced in 2014, and explores ideas and themes surrounding mental health. The game will launch simultaneously on PlayStation 4 and PC later this year.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

Category: UpdatesTag: Hellblade, Ninja Theory

Sidebar

Recent Posts

  • Shuhei Yoshida: PlayStation Studios’ PC Ports Did Not Affect PS5 Sales, Sees No Proof They Will Stop
  • Rumor: Gears of War: E-Day Releasing On Or After September 2026
  • Rumor: PlayStation Studios Were Given Information About Upcoming PlayStation Handheld
  • Ubisoft Finally Reveals Assassin’s Creed Black Flag Resynced
  • Asha Sharma & Matt Booty Shares Xbox Letter To The World – A Manifesto For Their Future

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme