Martin Sahlin of Coldwood Interactive is once again on hand to narrate a new trailer for upcoming platformer Unravel.
Much of the trailer recaps what Sahlin has said about Unravel during E3, but we’ll go through some fun and interesting little tidbits.
Sahlin sees yarn in the game as a symbol of love, and it’s for this reason that Yarny is visibly tethered offscreen. Sahlin says he’s actually tethered to something important.
Tying in with the game mechanics, your objective controlling Yarny is to get through the world without unraveling. Thus far, Yarny seems to have unlimited use of yarn, even enough to take a boat. It should be interesting to find out how to actually make Yarny unravel.
Sahlin also recounted the initial design phase of Unravel, which must stand to be somewhat unique as game development comes and goes. Sahlin literally built Yarny on vacation, and took inspiration from the surroundings to create scenarios for Yarny to encounter. Playtesting fell on Sahlin and his children, but if you think about it, Sahlin was basically playing with a doll to conceptualize the game. That vacation where he came up with Unravel was two years ago.
Sahlin describes Yarny, and Unravel, as a game meant to inspire empathy. With Yarny’s boundless charm, it’s not hard to see it happen.
Unravel will be released on February 9, 2016, on Windows, PlayStation 4, and Xbox One. Check out the full trailer above.