• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Shigeru Miyamoto “Cringed” At Wind Waker’s Art Style

June 27, 2022 by Jaimie Ditchfield

He “literally cringed”

In 2002, The Legend of Zelda: The Wind Waker launched on the Nintendo GameCube and is now considered a beloved entry in the franchise. That being said, fans didn’t feel that way at the time, as the art style was believed to be a massive departure from the “realistic” design of the previous two installments. Following a recent episode of DidYouKnowGaming, it looks like Nintendo mastermind Shigeru Miyamoto felt the same way, as he supposedly “cringed” at the change in direction.

During the video, DidYouKnowGaming provides us with a translated interview with Zelda boss, Eiji Aonuma, who has been working on the series since The Legend of Zelda: Ocarina of Time, and has gone on to direct or produce most of the entries in the franchise. Prior to the cell-shaded visual style, Nintendo developed a prototype demo for a “realistic” Zelda game, but a developer on the team came up with the idea of Toon Link – a concept that everyone seemed to love.

According to Aonuma, despite his love for the idea, he was originally hesitant to share it with Miyamoto. It turns out that his concerns were warranted, as he shared this quote during an interview,:

“If I had gone and talked to him from the very beginning, I think he would’ve said ‘How is that Zelda?’ Miyamoto had trouble letting go of the realistic link art style until the very end. At some point, he had to give a presentation against his will. That’s when he said something to me like ‘You know, it’s not too late to change course and make a realistic Zelda.”

Eiji Aonuma, Director and Producer of the Zelda series

At the time, Shigeru Miyamoto thought that a realistic Zelda game would take more than a decade to make, so he eventually allowed development of the Wind Waker to continue. Unfortunately, the low sales of the game resulted in a direct sequel being abandoned in favor of Twilight Princess, though Toon Link would eventually receive some love on the Nintendo DS with Phantom Hourglass and its sequel, Spirit Tracks.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Games That Shouldn't BE IN YOUR BACKLOG

20 Games That Shouldn't BE IN YOUR BACKLOG

FALLOUT 5 announced + 2 FALLOUT REMASTERS & More

FALLOUT 5 announced + 2 FALLOUT REMASTERS & More

25 Games That Were DEAD At Announcement

25 Games That Were DEAD At Announcement

Why AAA Game Companies STOPPED Making Games

Why AAA Game Companies STOPPED Making Games

Steam Machine - Before You Buy

Steam Machine - Before You Buy

Palworld 1.0 - Before You Buy

Palworld 1.0 - Before You Buy

20 Games You UNINSTALLED Before They GOT GOOD

20 Games You UNINSTALLED Before They GOT GOOD

50 Insane Gaming Details That BLEW OUR MINDS

50 Insane Gaming Details That BLEW OUR MINDS

GTA 6 - 66 NEW Things Players Have FOUND

GTA 6 - 66 NEW Things Players Have FOUND

Category: UpdatesTag: Eiji Aonuma, Nintendo, Shigeru Miyamoto, The Legend of Zelda: The Wind Waker, Zelda

Sidebar

Recent Posts

  • GOG Is Still Figuring Out How To Add Online Games Like Destiny & Monster Hunter To Their Preservation Program
  • Billbil-Kun Debunks Rumor Of Store Listing For A Watch Dogs Switch 2 Collection
  • The GTA 6 Hacker Is Facing Retrial After His Indefinite Hospital Order Has Been Lifted
  • Doom: The Dark Ages Director Hugo Martin Denies id Software Has Been “Nerfed Into The Ground And Gutted”
  • PlayStation Is Now Offering A Free Year Of PS Plus Premium To Some Current Subscribers

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme