Ubisoft released two patches for Assassin’s Creed Syndicate today. The patches land just in time to fix several bugs for the game’s release today, October 23., As you can see below, the notes are lengthy and patch up general stability, game performance, combat, and more. The patch numbers are 1.10 and 1.11.
While the fixes are certainly welcome, most reviewers didn’t find many technical issues with the game, and it has received generally favorable reviews.
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You can find the notes in their entirety below:
Stability & Performance
Improved performance and stability
Audio
Fixed audio missing at the beginning of the introduction cinematic of the "Strange Bedfellows" mission
Fixed some persistent SFX during gameplay
Fixed wrong audio files that were played
Fight
Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat
Fixed issues where the animation would not fit the weapon/reaction
Fixed offset animation on moving platforms
Fixed issues with the multi-kills
Fixed camera issues while fighting
Fixed an issue where the main character's weapons disappear after a finisher move if he or she was in stealth prior to the fight
Mission
Fixed an issue where a de-synch loop could happen in the "Change of Plans" mission during the escape part of the mission
Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in "A Throrne in the Side" mission
Fixed an issue where some of the Blighters are not in the Gang stronghold area
Fixed issues in cinematics where the player or some props where offset or missing
Fixed issues with the objectives
Fixed issues with fast travel
Behavior
Fixed navigation/parkour issues on specific spots
Fixed camera issues when navigating
Fixed some NPC interaction issues
Fixed issues where the player would be able to use tools when he or she shouldn't
Vehicles
Fixed issues where the player could get stuck between the train and the train station platforms
Fixed a camera glitch when the player was in a vehicle
Fixed loading issues with vehicles
Fixed collision issues with other vehicles
Fixed navigation issues on vehicles
AI/NPC
Fixed issues where NPCs may have problems with their animations
Fixed issues where NPCs might have the wrong reaction
Fixed navigation issues with the NPCs
Fixed an issue in the mission "A Night to Remember" where the ROyal Guards cannot be killed after being affected by a voltaic bomb
Fixed issues where NPCs may get stuck
Fixed an issue where crowd of NPCs would spawn after having the game left idle for more than 30 minutes
Fixed some other NPC spawn issues
Game System
Fixed issues with some trophies
Fixed issues on save/load
Fixed an issue where doors can be lock picked without previously acquiring the Lockpick II skill
Fixed issues where items/missions would not unlock after completing the conditions
World/3D/Menu/HUD
Fixed text issued
Fixed issues with props in the world
Fixed an issue where changing the menu language will reset all options settings
Fixed issues where the menu/progression log was not matching the actual progression
Fixed issues with icons and FX being missing or misplaced
Fixed Animus Mission Debriefing messages showing when they should not
Fixed issues when entering/exiting map menu
Assassin’s Creed Syndicate launches today, October 23, for PlayStation 4 and Xbox One, and on November 19th for PC.
“Here are the patch notes for Assassin’s Creed Syndicate’s first two patches” via Kotaku.