Come Sept. 15 when The Taken King launches, Destiny will have a new questing system and, speaking on GameSpot’s live show at PAX Prime, Bungie spoke about why they wanted to make these changes to the questing system.
Creative director Luke Smith said that, with the new system, Bungie wants to turn questing into what they originally wanted it to be, which is a system that clearly dictates to the player what content is available for them to do throughout its entirety rather than having players scratching their heads about what their goal is once they finished the main story.
"'Hey, you finished a story campaign, now find your own fun,'" Smith said about Destiny as it is now without the overhaul to the questing system. "That's sort of what we bumped into a little bit with the release of last year's game."
Smith also elaborated on what players can expect from this new system.
"The quest system; we overhauled the entirety of all the Destiny content into this thing that we call Questification," he explained. "To talk about quests like they're a new thing is sort of embarrassing. But what we're trying to do is give players clear context for what they're doing and why; clear rewards for what they're going to get at the end of it; and hope that gives them some thrust into the world."
Once The Taken King is live, quests will have a new interface that clearly points out what a player’s objectives currently are. Quests and bounties will be combined under one tab called “Quests,” and will offer a total of 16 slots, or 16 objectives that a player can be working towards at any given time. Players will also not be required to go back to the social spaces in Destiny in order to turn in bounties once completed, saving you time on the loading screen.
Destiny: The Taken King launches Sept. 15 on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. You can check out the launch trailer here.