Riot Games has released another hefty update for League of Legends with version 12.7. As in most updates to the MOBA, several characters’ stats have been changed. Most notably is yet another nerf to Zeri, although developers have given Wukong a boost. Fans will be happy to learn the new update has also brought a variety of new skins and chromas to the game. Below, is a list of all the new skins on the way, and the full patch notes for update 12.7 are a bit further down. Check out all the changes being made to League of Legends today!
New Skins Coming in Update 12.7
- Arcana Ahri
- Arcana Hecarim
- Arcana Ryze
- Arcana Xayah
- Arcana Rakan
- Arcana Ahri
- Arcana Hecarim
- Arcana Ryze
- Arcana Xayah
- Arcana Rakan
League of Legends Update 12.7 Patch Notes
[s] Passive burn base damage increased late. W mana cost decreased.
[c] Gangplank is arrrguably struggling at all levels of play. He’s already got enough gunpowder in his Q and barrels, so we’re putting some power into less explosive and more… orange… parts of his kit.
Passive – Trial by Fire
Burn Base Damage :: 55-225 (levels 1-18) >>> 55-310 (levels 1-18)
W – Remove Scurvy
Mana Cost :: 80/90/100/110/120 >>> 60/70/80/90/100
[s] E cooldown refund increased. R cooldown decreased early.
[c] Gwen’s been hanging by a thread after her most recent nerfs, so we’re stitching her up with some cooldown buffs that should help her across all skill levels. Needle-ss to say, we don’t think these changes will fully address her issues, but we’re being extra careful considering her pattern of dominating Pro.
E – Skip ‘n Slash
Cooldown Refund Upon First Basic Attack :: 50% >>> 60%
R – Needlework
Cooldown :: 120/100/80 seconds >>> 100/90/80 seconds
[s] Base health, health growth, and armor adjusted.
[c] Jayce has also been a popular pick in Pro. We’re lowering his laning power by making him squishier early on, but increasing his growth to make sure he still scales to late game.
Health Growth :: 90 >>> 95
Health :: 560-2090 (levels 1-18) >>> 520-2135 (levels 1-18)
Base Armor :: 27 >>> 22
Armor Growth :: 3.5 >>> 3.8 (armor at level 18 unchanged)
[s] Base mana, move speed, and attack speed growth increased.
[c] Kalista still has yet to be seen in Pro this season, and is generally weak in all levels of play. We’re buffing some of her baseline stats which should especially help her out in Average play. Super speedy spooky spears incoming.
Base Mana :: 250 >>> 300
Move Speed :: 325 >>> 330
Attack Speed Growth :: 4% >>> 4.5%
[s] Q damage against monsters increased.
[c] While the Deathsinger remains powerful in bot lane, his voice has been faltering in the jungle. We’re amping up his clear strength to bring jungle Karthus back from the dead.
Q – Lay Waste
Damage Against Monsters :: 85% >>> 95%
- Lee Sin
[s] Base AD decreased. Q base damage decreased.
[c] We’re looking (no pun intended) to bring down Lee Sin’s jungle clear speed and early game threat in order to reduce his impact on Pro play. We’re targeting his base damage instead of his cooldowns to ensure his passive’s rhythm remains the same.
Base AD :: 68 >>> 66
Q – Sonic Wave / Resonating Strike
Sonic Wave Damage :: 55/80/105/130/155 (+100% bonus AD) >>> 50/75/100/125/150 (+100% bonus AD)
Resonating Strike Minimum Damage :: 55/80/105/130/155 (+100% bonus AD) >>> 50/75/100/125/150 (+100% bonus AD)
Resonating Strike Maximum Damage :: 110/160/210/260/310 (+200% bonus AD) >>> 100/150/200/250/300 (+200% bonus AD)
[s] Passive healing against champions increased. W base damage increased.
[c] We’re giving Lillia some more scaling sustain with her AP builds while also boosting her early jungle clear. These buffs should give her W damage a bit more oomph—or rather, eep!
Passive – Dream-Laden Bough
Healing Against Champions :: 12-140 (levels 1-18) (+12% AP) >>> 12-140 (levels 1-18) (+20% AP)
W – Watch Out! Eeep!
Damage :: 70/90/110/130/150 (+35% AP) >>> 80/100/120/140/160 (+35% AP)
[s] W passive base damage and move speed increased.
[c] Neeko’s been hidden from Pro play despite being a strong tomato in solo queue. Her on-hit build was quite popular in past metas, so we’re bringing it back to lure the Curious Chameleon out of hiding!
W – Shapesplitter
Passive Bonus Magic Damage :: 50/70/90/110/130 (+60% AP) >>> 50/80/110/140/170 (+60% AP)
Passive Bonus Move Speed :: 10/15/20/25/30% >>> 10/17.5/25/32.5/40%
[s] Base health regen decreased. Tap Q range and width increased. E self-slow no longer applies when moving backwards. R crash now lands faster.
[c] Pantheon hasn’t been living up to his Spartan spirit, so we’re sharpening his spear to make him feel more like the paragon of Rakkor warriors. Skilled Pantheon players should now be able to showcase their strength with more timely ults, more maneuverable shields, and better trading tools.
Base Health Regeneration :: 9 >>> 7.5
Q – Comet Spear
Tap Q Length :: 550 units >>> 600 units
Tap Q Width :: 150 units >>> 120 units
E- Aegis Assault
[REM] STEADFAST SHIELDING :: Pantheon is no longer slowed if moving backwards while E – Aegis Assault is active
R – Grand Starfall
[UPD] CRASH LANDING ON YOU :: Pantheon now crashes down on his destination 0.25 seconds sooner
[s] Q bonus damage against structures reduced. W bonus damage against monsters increased.
[c] Rengar’s become a serious destroyer of furniture structures after his most recent changes. This is a new and flexible strength in his kit that we want to preserve, but he’s taking down those (scratching) towers a bit too fast, so we’re tapping down the damage on that part of his Q. We’re also bumping up his damage against monsters to compensate for some of the clear speed he lost because of the changes to Q against plants last patch.
Q – Savagery
[NEW] KITTEN MITTENS :: Q – Savagery‘s bonus damage is reduced by 40% against structures
W – Battle Roar
Bonus Magic Damage Against Monsters :: 65-130 (levels 1-18) >>> 85-150 (levels 1-18)
Fixed a bug where Gromp did not grant Rengar a stack of Ferocity
[s] Q damage AP ratio increased; bonus mana ratio decreased.
[c] Ryze’s tank builds make him a safe yet potent split pusher by allowing him to stack health while dealing carry levels of damage, making him particularly lethal in Pro play. The mid-patch 12.5 nerfs didn’t quite do the job at refining his hypercarry identity, so we’re shifting his mana scaling to incentivize him to build a few more AP items before stacking health items like Winter’s Approach (which will also be receiving nerfs this patch) .
Q – Overload
Magic Damage :: 70/90/110/130/150 (+45% AP) (+3% bonus mana) >>> 70/90/110/130/150 (+50% AP) (+2% bonus mana)
[s] Q cooldown decreased. W cooldown decreased late; dash can now go through terrain. E AP ratio and damage against monsters increased.
[c] Wukong hasn’t been seen in Pro much despite having a theoretically good matchup into meta staples like Jayce and Graves. We’re helping him claim his place in top lane while also reinvigorating jungle Wu so he can be a viable counter or flex pick.
Q – Crushing Blow
Cooldown :: 9/8.5/8/7.5/7 seconds >>> 8/7.5/7/6.5/6 seconds
W – Warrior Trickster
Cooldown :: 20/19/18/17/16 seconds >>> 20/18/16/14/12 seconds
[NEW] TO THE WINDOWS, THROUGH THE WALLS :: Wukong can now dash through terrain using W – Warrior Trickster
E – Nimbus Strike
Magic Damage :: 80/110/140/170/200 (+80% AP) >>> 80/110/140/170/200 (+100% AP)
Bonus Magic Damage Against Monsters :: 50% >>> 80%
[s] Base health increased. R cooldown decreased early.
[c] Despite my match history, Yasuo and Yone have been relatively weak (and the sustain nerfs in 12.6 didn’t do them any favors either). Rather than increasing their damage, we’re giving the wind brothers more opportunity to flex their skills. For Yasuo, we’re increasing his early combat durability and ability to synergize with teammates during laning phase.
Health :: 490 >>> 520
R – Last Breath
Cooldown :: 80/55/30 seconds >>> 70/50/30 seconds
[s] R cooldown decreased late.
[c] Yone is also getting more access to his ult, but with a focus on late game which is when it’s usually harder for him to close gaps (unless he’s already extremely far ahead).
R – Fate Sealed
Cooldown :: 120/100/80 seconds >>> 120/90/60 seconds
[s] Base AD, AD growth, and armor decreased; health growth increased. Q base damage decreased, AD ratio increased; now applies on-hit effects only once per cast; now grants at most one R stack and E cooldown reduction once per cast, but crits can grant one more of each. W base damage decreased, AD and AP ratio increased. E cooldown increased early and decreases with rank again. R cooldown increased early and decreased late.
[c] Zeri, Zeri, you’ve been a little too unfair-y. Despite the nerfs in previous patches, Zeri has been shockingly resilient and continues to dominate Pro play. With this round of nerfs, we’re aiming to bring her bruiser build more in line with her crit build, as well as make her stacks and on-hits more predictable. This should give enemies more time to catch Zeri before she starts zipping circles around them.
AD Growth :: 2 >>> 1.5
Attack Damage :: 53-87 (levels 1-18) >>> 50-75.5 (levels 1-18)
Base Armor :: 22 >>> 20
Health Growth :: 90 >>> 95
Health at Level 18 :: 2030 >>> 2115
Q – Burst Fire
Total Physical Damage :: 10/15/20/25/30 (+110% total AD) >>> 7/9/11/13/15 (+110/112.5/115/117.5/120% total AD)
[UPD] ONCE UPON A CAST :: Q – Burst Fire now only applies on-hit effects once per cast
[UPD] NOT SO FAST :: Zeri can now only gain one stack of R – Lightning Crash and one instance of E – Spark Surge cooldown reduction per Q – Burst Fire cast (excluding critical strikes)
[NEW] DOUBLE THE SHOCK :: Critical strikes on Q – Burst Fire grant Zeri an additional R – Lightning Crash stack and an additional instance of E – Spark Surge’s cooldown reduction (at most two procs per cast: one for Q upon hitting a champion and another if it crits on a champion)
W – Ultrashock Laser
Magic Damage :: 40/75/110/145/180 (+100% total AD)(+60% AP) >>> 10/45/80/115/150 (+120% total AD)(+70% AP)
E – Spark Surge
Cooldown :: 23 seconds >>> 28/26.5/25/23.5/22 seconds
R – Lightning Crash
Cooldown :: 100/90/80 seconds >>> 120/95/70 seconds