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Netflix Acquires Yet Another Game Developer, Boss Fight Entertainment

March 25, 2022 by Dani Cook

This is Netflix’s second game developer acquisition this month.

In a press release published today, Netflix announced they have acquired the game developers Boss Fight. This purchase is the third game developer the streaming giant has acquired in the last six months. Boss Fight has previously been known for two mobile games: Dungeon Boss and myVEGAS Bingo. Netflix said the company was eager to add the developers to their gaming division, further expanding their venture into the gaming market.

According to the VP of Game Studios at Netflix Amir Rahimi, “Boss Fight Entertainment was founded in 2013 by David Rippy (CEO), Bill Jackson (CCO), and Scott Winsett (COO), whose work I’ve long admired. This studio’s extensive experience building hit games across genres will help accelerate our ability to provide Netflix members with great games wherever they want to play them. ” This acquisition comes after the company bought Next Games earlier this month in March, and Night School Studio last September.

The founders of Boss Fight Entertainment said about their studio, “Boss Fight’s mission is to bring simple, beautiful, and fun game experiences to our players wherever they want to play.” Adding, “Netflix’s commitment to offering ad-free games as part of members’ subscriptions enables game developers like us to focus on creating delightful gameplay without worrying about monetization.  We couldn’t be more excited to join Netflix at this early stage as we continue doing what we love to do while helping to shape the future of games on Netflix together.”

Netflix announced its gaming service in January, saying its goal was to be the “absolute best” gaming service. There are currently twelve games on the service including Stranger Things 3: The Game and Card Blast. The streaming company now says “We’re still in the early days of building great game experiences as part of your Netflix membership. Through partnerships with developers around the world, hiring top talent, and acquisitions like this, we hope to build a world-class games studio capable of bringing a wide variety of delightful and deeply engaging original games – with no ads and no in-app purchases – to our hundreds of millions of members around the world.”

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