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Pillars of Eternity Patch 1.06 Fixes a Ton of Bugs, Expansion Details

June 2, 2015 by Ian Miles Cheong

A ton of bugs and some rebalancing issues have been addressed in the game’s latest patch.

Obsidian Entertainment has put together a new patch for their epic role-playing game Pillars of Eternity. The patch fixes a number of issues that players have been experiencing, including a crash that some players were experiencing on start-up relating to Unity and its attempt to load a corrupted font.

A number of weapons and skills have been completely rebalanced to make the game fairer for players.  Additionally, there's also been a good chunk of UI fixes, and quest and companion-related fixes. 

The game's Lead Producer Brandon Adler also posted this on Kickstarter, disclosing when details about information relating to Pillars of Eternity's upcoming expansion. 

So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink… nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07.

Of particular note are fixes for the following issues: 

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
  • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite – head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
  • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).

The full patch notes can be found on Obsidian's forums. 

Disclosure: I contributed to Pillars of Eternity's Kickstarter drive at the $20 level. 

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