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Demon’s Souls Was ‘a Failure’ Before Miyazaki Took Over

April 1, 2015 by Stephen Daly

Miyazaki’s interest in games was revived by ICO.

From Software's Demon's Souls wasn't bound for success in its early development stages, with the developer unable to "create a compelling prototype" before Hidetaka Miyazaki took over.

Speaking to the Guardian, Miyazaki revealed that he jumped at the chance to work on the game when he found out it was a fantasy RPG, despite the title's problems. 

“When I heard it was a fantasy-action role-playing game, I was excited,” he commented. “I figured if I could find a way to take control of the game, I could turn it into anything I wanted. Best of all, if my ideas failed, nobody would care – it was already a failure.”

Miyazaki had considered becoming a game developer earlier in life but decided to work for US IT firm Oracle instead. His interest in games was reignited when a friend suggested he should play ICO which in turn sparked his interest in fantasy. 

“That game awoke me to the possibilities of the medium,” said Miyazaki. “I wanted to make one myself. Now I’m president [of From Software] and I get to meet a lot of other company presidents. They’re such weird people. I’m fascinated by them. I use some of them as enemy characters in our games.”

Bloodborne, Miyazaki's latest game, was released last week and the latest patch has fixed game breaking bugs and glitches.

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