We have new details on Xenoblade Chronicles X; namely, some new translations from the site regarding the battle system, as well as information on the upcoming soundtrack.
Aside from positioning, you will want to plan out the order and timing of your Arts. These are a few techniques that will help you maximize that damage:
Combos – linking specific arts to each other makes them more powerful.
Toppling – use a technique that leaves your opponent in a ‘Break’ status, and then a technique that places them under ‘Topple’ status. Under this state, opponents are dizzy and unable to move. All your attacks hit the target, with 1.5 as much damage to boot.
The Overclock Gear technique we explained yesterday costs a staggering 3000 TP. Thankfully, you can save TP after battles, so you can prepare for really difficult boss battles by stocking up on TP beforehand. The Gear counter changes color to correspond with the Art you use. You can, of course, see how long you can use Overclock Gear via the Gear Time countdown.
Overclock Gear also has some techniques of its own:
Count Effects – using Arts of the same color, to increase damage.
Color Combo – a combo system based on linking specific colors of attacks to each other.
Party Chain – a special effect you can pull off if everyone in your party has more than 3000 TP.
Reinvoke – if you manage to raise 3000 TP while using Overclock Gear, you need not start over. Reinvoke lets you extend Overclock Gear’s duration.
Regarding the soundtrack, Monolith Soft’s executive director Tetsuya Takahashi was eager to hire Hiroyuki Sawano, who made all 90 tracks in the game. A 5 CD physical soundtrack will be released in Japan this May 20 for about $ 35. Based on what Nintendo’s done before, don’t be surprised if Nintendo arranges for the soundtrack to also be made available on iTunes for the West.
Xenoblade Chronicles X will be released this year exclusively to the Wii U. Check out a particularly ominous and popular background of an exceedingly tall structure below.