Part two of Tim Schafer and Double Fine's long-delayed, long-overdue adventure game, Broken Age, has finally been locked into release after months of development.
The studio announced today on its official Kickstarter page that the game is almost ready for release.
"After a solid month of pure bug squashing we have a build that’s looking super duper polished and ready to roll," Double Fine wrote. "Big props to the entire team for absolutely killing it and delivering something that really is everything we hoped it would be and more. I know it’s been a long wait, so thanks again for being so patient with us and allowing us to take the time we needed to make the game as good as possible!"
"So now what?! The build will sit in test for the next week while everyone on the team looks for any remaining issues that may have slipped through the cracks. Then it’s off to PlayStation 4 and Vita certification as well as pressing discs for the PC/Mac/Linux retail copy from our pals at Nordic Games. Those processes can take around a month, during which time we’ll be packaging up and prepping the iOS, Android, and Ouya builds so we can hit with everything on the same day!"
The studio intends to announce the game's release date next week as apart of feature coverage from IGN.