Assassin's Creed: Unity is a game that was plagued with a number of problems after its release. There have already been two major patches addressing some of these issues, but we're still left wondering how Unity even made it through Quality Assurance. Obviously, Ubisoft didn't want Unity and Far Cry 4 competing, as they are both developed by teams within the publisher. That still isn't a good enough excuse to release an unfinished game, though.
All of this said, Ubisoft has been doing a really fine job of fixing Unity. The two patches released so far have had ample fixes and a new update announced today has over 300 bug fixes coming for Unity. This should prove to make this latest Assassin's Creed title what it should have been directly after its release.
Here are a few of the major notes:
Stability & Performance
- Fixed numerous random crashes for both on Campaign and Co-op
- (90+ various low reproduced crashes)
- Fixed specific framerate drops
- Improved general Framerate on PS4 by lowering the priority of the online services thread
- Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
- Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
- Fixed FPS drops in Sainte Chapelle
Gameplay (navigation, fight, stealth)
- Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
- [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
- [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
- [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
- [Saint-Louis] Arno remains stuck while trying to pass over a table
- [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
- [Porte-Saint-Denis]Arno remains stuck after falling between 2 props
- [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
- [Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
- [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
- [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
- [Cité]Arno gets stuck on the chair while trying to climb the building
- [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP
- Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
- [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
- [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
- [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
- [Cité] Arno remains stuck in a haystack near the Notre Dame
- Fixed Cover issues
- Fixed an issue where Arno could not peek while in cover and standing.
- Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
- Fixed an issue with right facing cover quick drop animation.
- Fixed various camera issues
- Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.
- Fixed animation issues
- High Profile stop animation plays when walking then stopping in an indoor area.
- High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
- Arno will not enter incapacitated stance if dying while in customization menu
- Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
- Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
- Arno will remain in a running animation for several second after jumping from a collision to another
- Climbing up angled edges is very slow.
- Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
- Beam Low Profile Step is too fast over greater distances in between beams.
- Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
- Arno can play the upper body animation of not having any grenades while climbing up
- Fixed some Booster issues
- Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
- Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
- Arno will teleport when descending from Fences and Walls
- The Stealth Boost counter does not work properly.
- Climb to Hang corner transition isn't always smooth.
While these are some of the more important notes, you should definitely take a peek at the full list over on Ubisoft's official forums.