This is a guide to the skills available in The Division. This page will be updated as new information is revealed.
Adrenaline Boost
Recovers friendly target health and stamina by 500. Costs 2 points. Could be the same as Heal (below).
Autoturrent
Deploys turret that automatically targets and fires at enemy. Uses Incendiary Bullets at Tier 2 and becomes a Flamethrower at Tier 3.
Distraction Device
Deploys short range acoustic device that distracts targets. Costs 3 skill points.
Firefly
Fire drone that finds targets and blinds them with flashing lights.
Heal
Can heal and revive allies. One upgrade adds link revive, allowing player to revive friendly target from a distance.
Indomitable
Protects operative from crowds, ensures health does not go below 1 for three seconds. Costs 4 skill points.
Link
No description for now. No Tier 3 upgrade.
Optical Cloak
No description for now. May grant timed invisibility.
Pulse
Releases optical pulse in a 60 meter radius. All targets within range get highlighted, across walls and other objects. Costs 2 Skill points at the beginning.
Seeker Mine
Deploys a powerful mine. When a target comes in range, mine chases target and will create 1500-2000 damage upon contact. Damages other targets within range as well. Costs 1 or 2 Skill points at the beginning.
Each Tier of the Seeker Mine has different qualities:
· Tier 1: Power Saving, Damage, Damage Resistance, Target Locking, Rolling Speed upgrade
· Tier 2: Flash Bang, Armoured Shell, Bouncing Betty, Tear Gas
· Tier 3: Juggernaut, Multimine
Shockwave
Strikes nearby enemies.
Tesla Trap
Proximity mine. Stuns at Tier 1, causes damage when upgraded.