Fable: The Journey was universally panned by critics and gamers alike after its demo at E3 earlier this year. The game, which looked very much like a Kinect-powered on-rails shooter failed to impress.
The game's creator, Peter Molyneux, says that the demo was regrettable, and that contrary to what they demoed, The Journey was all about freedom.
"The first word that we wrote on the wall when we were designing this game was 'freedom'," said Peter Molyneux in an interview with GameSpot.
"The freedom to go wherever you like, the freedom to stop where you like. The freedom to take your horse and carriage across plains where there are no tracks."
Molyneux stressed that the game would allow you to play the game however you liked, and wouldn't limit the player in how it was controlled by forcing the player to stand or remain seated.
Players can also expect to control and steer the horse in any manner which pleases them. Short of going all Mr. Hands on the horse, I suppose.
"The way tou navigate is by using your hands to snap the reins on the back of your horse. This is a very analog control. You can be very gentle with that, you can be aggressive with that."
"Just remember your horse has feelings—if you push your horse to the point of collapse you're going to feel pretty guilty about that."
It might provide room for Microsoft to release a horse rein peripheral for the Kinect, but I'm not holding my breath. Maybe they'll let us whisper sweet nothings into its ears.