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Titanfall: Frontier’s Edge and Update 5 Now Available on Xbox 360

August 19, 2014 by Ian Miles Cheong

The Xbox 360 has finally received the second DLC for Titanfall.

Titanfall’s Frontier’s Edge DLC and game update 5 has just hit the Xbox 360 version of the game. Released earlier—three weeks ago, to be exact—on the PC and Xbox One, the Frontier’s Edge DLC has finally been released for the Xbox 360 including three new multiplayer maps. 

The game update 5 introduces a ‘black market’ for buying and selling burn cards, among other features intended to make the game a much smoother experience on the platform.

The Frontier’s Edge DLC can be picked up for $9.99 as a standalone, or bought as a part of the $29.99 Titanfall DLC Season Pass, which includes a total of three map packs. The first expansion, Expedition, was released this past May, while the last of the three, IMC Rising, will launch in the fall.

Here’s the details of the maps, in case you missed it previously:

Export: The nearby mines fueled this large Militia settlement, an important exporting hub built on the side of a mountain that recalls the gold rush boom-towns from centuries earlier. Overshadowed by a massive armature that controls an offshore lock system for marine transport, Export caters to close-quarter, house-to-house combat for ground troops

Dig Site: Mining operations are on hold while the Militia defend this crucial asset against IMC attacks. Surrounded by sheer rock walls that offer natural protection against air assault, the site becomes a bloody ground war characterized by titan skirmishes over subtle elevation changes in the terrain, and a mix of short and medium-range engagements for pilots.

Haven: An exclusive beach resort built on the edge of a massive crater lake, Haven normally caters to the wealthy elite of the Frontier. Pilots utilize the sheer walls of hotel skyscrapers to gain high ground while Titans take cover inside art galleries and luxury restaurants.

If you’re wondering why Titanfall on the Xbox 360 receives its updates much later than its PC and Xbox One counterparts, that’s because development of the game is being handled by an external studio rather than at Respawn Entertainment. 

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