• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Destiny: Bungie Reassures Fans it’s ‘The Biggest Game We’ve Ever Made, by Far’

July 28, 2014 by Stephen Daly

Studio says gamers shouldn’t be too worried that there’s only one playable area per world.

Bungie has moved to reassure fans that while there may be only one playable area on each planet in the game, there's still plenty to do and a huge game world to explore. 

During a recent Twitch stream, at the 1:49:30 mark, community manager David 'DeeJ' Dague revealed that each planet in the base game will have a single playable area. "Yeah, we're calling them destinations. You go to Mars, you go to the Moon, you've got Venus, and you've got Earth," he said. 

Aside from those terrestrial worlds, could the game be expanded upon beyond the solar system? "Not so far," DeeJ remarked. "We've revealed everything that you'll explore in the first version of the game."

Old Russia, the main area in both the alpha and recent beta, covers a large area but some expressed concern that the region could represent a quarter of the game's total playable area. 

Eric "Urk" Osborne, another Bungie community manager, replied to a NeoGAF thread on the matter commenting: 

"Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit… dedicated.

"With Destiny, we're looking to exceed what we've done before, not just in terms of scale – the Moon is our smallest destination – but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs."

In April, Bungie said each planet featured in the game is "more or less" the same size as Halo: Reach. 

Osborne says Bungie has "cool activities" planned for to keep people playing for "months" after launch. He adds that the studio plans to support co-operative players in Destiny for a long time, not just competitive players as was the case with Halo. 

"We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events."

Destiny launches on PS3, PS4, Xbox 360, and Xbox One on September 9th. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Mouse: P.I. For Hire - Before You Buy

Mouse: P.I. For Hire - Before You Buy

REPLACED - Before You Buy

REPLACED - Before You Buy

Pragmata - Before You Buy

Pragmata - Before You Buy

What The HELL Is Going On With Unreal Engine 5?

What The HELL Is Going On With Unreal Engine 5?

20 Game Mechanics That SUCK MOST OF THE TIME

20 Game Mechanics That SUCK MOST OF THE TIME

10 Recent Game Levels With INSANE GRAPHICS

10 Recent Game Levels With INSANE GRAPHICS

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

GTA 6 PC RELEASE DATE LEAKED? CYBERPUNK 2077 NEW UPDATE & MORE

10 Recent AAA Games That Actually KILLED IT

10 Recent AAA Games That Actually KILLED IT

Samson - Before You Buy

Samson - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Rumor: Marvel Spider-Man’s Facial Model Actor Has Teased A New Project With The Web-Slinger
  • Marvel Lays Off 8 % Of Their Staff As Part Of Disney Restructuring – How Is Marvel Games Affected?
  • Rumor: Wuchang: Fallen Feathers Dev Leenzee Games Has Closed, With Founder Already Starting A New Studio
  • Pragmata Launch Trailer Introduces A New Android, Eight
  • Rumor: Microsoft Gaming Holding “Very Very Big Discussions” On Xbox Exclusivity

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme