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WildStar Updated: Server Crashes, Account Entitlements Addressed

June 5, 2014 by Ian Miles Cheong

A new update for WildStar aims to address issues with server crashes and account entitlements.

Carbine Studios has released a brand new update for its newly released MMORPG, WildStar. The update contains numerous fixes for the game, and mainly addresses server crashes and an issue where account items could occasionally not be claimed by players entitled to pre-order and deluxe edition items.

Additionally, the developer has removed the rewards from Practice Arenas and “my realm only”-Practice Battlegrounds to stop players from win trading. Players accustomed to playing in PvP for loot shouldn’t be affected if they play against all other realms in Practice Battlegrounds. 

Here’s what’s been fixed:

  • Fixed a number of server crashes.
  • Fixed an issue where account items occasionally could not be claimed.
  • Fixed a bug where claimed account items would sometimes disappear.
  • Practice Arenas will no longer award loot bags or prestige upon completion (or win) of the Arena's public events.
  • Practice Battlegrounds that are started from the “My Realm Only” queue will no longer award loot bags, experience, or prestige upon completion (or win) of the Practice Ground's public events.
  • PvP runes can now only be placed into PvP gear.
  • The Exile quest “Peculiar Flora” in Whitevale can now be turned in after the frozen and live samples are collected. This quest should no longer cause conflicts with “The Emissary”.
  • Fixed an issue with the quest “Primal Powers and Triton's Dread” in Whitevale where Primal Gillsting would not spawn correctly.
  • The Flank Tank from “Gates of Fire” in Grimvault will no longer hurt Bulgoth the Wallbreaker.
  • Neutral Darkspur in Gallow no longer reward XP when killed.
  • The quest “Darkspur Karaoke” will now complete upon successful completion of the bar brawl.
  • Fixed an issue that caused the riding skill upgrades to not be visible at the mount vendor unless the player was using action set 1.
  • Fixed an issue that caused the riding skill purchase to not take effect if the player had no AMP points available.
  • Monster Hunting quest for Raid Attunement is no longer available from Kezrek or Durek until players are on the correct step of the Genesis Key attunement process.
  • Fixed an issue where some players were unable to interact with the Primal Logic Transfer Control in Exo-Lab Prime, blocking progress.
  • Fixed a rare issue that would prevent players from interacting with the Personnel Index Panel in Exo-Lab Prime, blocking progress.
  • Fixed issue where some players were unable to use the Sterilization Device on the corrupted growth in Exo-Lab X39, blocking progress.
  • Vendors “Provisioner Omnichron” and “Trader Nexa” in Crimson Badlands have been forced to take a temporary leave of absence from their posts, and will return soon.
  • Vendors “Supplier Serra” and “Shopkeeper Thriftyroot” in Containment R-12 have been forced to take a temporary leave of absence from their posts, and will return soon.
  • Due to a bug in how reputation requirements were checked on reputation reward vendors, the gear rewards from Crimson Badlands and Containment R-12 have been downgraded to green-quality items. The sell prices on these items have been updated to the original buy price, allowing you to sell back these items for their initial cost (you won't lose any gold). New items at the original item power levels will be available on the vendors for the correct reputation requirements upon the vendors’ return.
  • Fixed a bug where guest accounts were moving through the queue too quickly, relative to non-guest accounts.

According to the game’s developers at Carbine Studios, they are still investigating a widely-known issue with disappearing nameplates. Carbine’s English community manager CRB_Aniath wrote on the forums:

Nameplates is proving to be a tricky beast to track down and stomp out for good. The team are working on it, there are reported various player-fixes such as running WildStar as DirectX9 but nothing confirmed 100% yet.

Sorry folks!

We’ll keep you updated. 

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