David Polfeldt, the managing director of Ubisoft Massive, doesn’t have to worry about bringing the graphically suburb The Division to every platform under the sun. It’s a true next-generation title, but that doesn’t mean he doesn’t sympathize with those who have to develop their games for both new and old hardware. In his eyes, that’s a monumental task due to the uniqueness of each platform.
“It’s an enormous complication, because they’re quite different. The Xbox One and the PlayStation 4 are quite similar, so if you’re generous, you could say that’s one project,” he told GamesBeat in an interview. “But PS3 would be another and 360 would be a third one.
“Of course it’s a great effort. We just skipped the current generation entirely. [Laughs] That allows us to focus on what the new generation is capable of doing. We’re able to be very specific with graphics, for instance, where we’re maxing out on next-gen in many areas. We couldn’t have done that if we had to take the current generation into account.”
The Division is one of the prettiest games coming to next-generation consoles, and while there aren’t 900 people currently working on the game, titles of this scope might need that much support down the road.