Get all 200 TWIT Coins with the last ten levels of *Yooka-Laylee And The Impossible Lair*. These tricky final stages up the challenge, so you’ll have to be extra vigilant to find all the hidden TWIT Coins just laying around. Like before, there are 5 TWIT Coins per level, and each coin unlocks extra areas of the map. At this point, you’ll have all the levels unlocked — but Trowser still wants a few coins from you.

Here’s where you’ll have to start preparing for the Impossible Lair itself. The final level of the game is a challenging slog, with three boss fights and three long level sections you have to complete all on one life. There are no checkpoints, no power-ups, and no ways to recover Laylee if she’s lost. It takes a lot of practice to complete, and even if you’ve completed every level, you just might need all 40 bonus hits.

*More Yooka-Laylee And The Impossible Lair guides:*

- Yooka-Laylee And The Impossible Lair: How To Unlock The Super Secret Chapter 1 Alternate Level
- Yooka-Laylee And The Impossible Lair: All TWIT Coin Locations | Chapters 1-10
- Yooka-Laylee And The Impossible Lair: All TWIT Coin Locations | Chapters 11-20
- Yooka-Laylee And The Impossible Lair: All TWIT Coin Locations | Alternate Chapters 1-10

###### All TWIT Coin Locations | Alternate Chapters 11-20

*Twit Coins are collectibles that you’ll need to unlock new sections of the map. There are 200 total — and you’ll need them all to open every single paywall.*

**Alternate Chapter 11: Conveyor Chaos – Crosswire**

**Coin #1**: Buddy Stomp down through the hatch at the start to find a bomb and use it on the coin cage to the left of the spawn point.**Coin #2**: At the red buzzsaws with the three platforms, there’s a ghost quill you need to complete.**Coin #3**: At the spinning windmill platforms, find it high above the first one. Use the higher second one to reach it.**Coin #4**: Found above a checkpoint before the spinning cog wheels.**Coin #5**: In a crate behind the stage exit.

**Alternate Chapter 12:** **Buzzsaw Falls – Frozen**

**Coin #1**: At the top of the ice waterfall.**Coin #2**: Through the first green door, jump over the buzzsaw to the left.**Coin #3**: Above the spinning gears with ice-spikes on the platforms.**Coin #4**: Above the green door at the end of the section. Jump on the rolling snowballs to reach it.**Coin #5**: At the top of the falling buzzsaw trap area.

**Alternate Chapter 13:** **Cliffside Quest – Cold**

**Coin #1**: Go through the green door to the right of the starting point. Near the end of the path, go right of the purple door.**Coin #2**: Found through the green door in the tower to the left of the starting point. To reach it, you’ll need to lure an enemy down.**Coin #3**: Go through the door above the ice ramp. At the top of the moving platform challenge, duck under the ice.**Coin #4**: Past the Coin #1 door, there’s another green door further right. Underwater, go through the wall in the lower-left.**Coin #5**: Through the upper-right door. In the ice-room, grab a bomb and blast open the coin cage.

**Alternate Chapter 14:** **Hazard Hanger – Hung**

**Coin #1**: At the fork where you can drop down, just jump up and across the wall of turning spiked platforms.**Coin #2**: Go through the two pistons to the left of a checkpoint.**Coin #3**: Look for a Buddy Stomp hatch ahead. Dropping down onto a platform in a secret area, jump right to get the coin.**Coin #4**: Reaching a pool of green slime with turning spiked platforms, climb up to the upper platform.**Coin #5**: Inside the airship with the homing rocket turrets, go to the back and only smash a few crates to reach it.

**Alternate Chapter 15:** **Turbine Trouble – Tidal**

**Coin #1**: Through a few green doors, you’ll drop down and reach a hatch above water. Jump on one of the bouncing enemies to roll-attack and smash through the crates hidden to the left.**Coin #2**: Past the hall of spinning saws, swim down and look at the bottom-left for a secret alcove entrance.**Coin #3**: Just past the next checkpoint, swim up past the cog wheels. In the upper-left corner, there’s a tiny hole that leads to a challenge path.**Coin #4**: Above the next checkpoint there’s a coin cage. Grab a bomb from the upper-left corner.**Coin #5**: Dive into the water past the level exit.

**Alternate Chapter 16:** **Queasy Quay – Climb**

**Coin #1**: Launch from the cannon, then ride the rope up. Jump into the water pool to the right to find a coin crate in the lower-right corner.**Coin #2**: In the underwater chase sequence. Find it on the left — smash the crate and grab it before you get chopped up by the buzzsaws.**Coin #3**: After the next checkpoint, you’ll easily spot it up the auto-ropes. Bounce off the three laser drones to reach it.**Coin #4**: Right at the next checkpoint, go right and smash the stack of crates.**Coin #5**: Before the exit, in a forest-y alcove on the lower-left.

**Alternate Chapter 17:** **Boom-Boom Blast – Breakthrough **

**Coin #1**: Past the spinning gold quills, you’ll land on a platform with a rope floor. Drop down to the right to get shot into a secret room.**Coin #2**: At the moving cannon. You’ll need to drop into it, then roll back and grab the coin while landing in the cannon — too early and you’ll be shot back out.**Coin #3**: Through the green door, in the coin bonus game. Shoot the cannon in the center to get enough height.**Coin #4**: At the spinning cannon maze, go down-left until you find an alternate path leading to the coin.**Coin #5**: At the end, jump off the conveyor cannon and into a separate cannon on crumbling floors / bramble.

**Alternate Chapter 18:** **Pumping Plant – Powered**

**Coin #1**: To the left of the starting area, there’s a secret wall you can jump through behind the wheel.**Coin #2**: On the cog wheel beneath a pretty low ceiling, jump up into the secret room.**Coin #3**: You can’t miss it. Surrounded by flying bots — bring a bomb to blast a hole in the group.**Coin #4**: Wait on a spinning cog wheel with two flying drone robots above. Eventually the wheel will turn and reveal a coin.**Coin #5**: A very, very tricky jump right before the end, under the last platform. Get the triple jump tonic to make this much easier.

**Alternate Chapter 19:** **Scareship Shootout – Smoggy**

**Coin #1**: On the airship, go through the bottom green door. On the spinning windmill platforms, you’ll find this coin.**Coin #2**: At the bottom-right corner of the ship, floating on a cloud.**Coin #3**: There’s a secret alcove in the top-right corner of the spaceship. Go through the green door to find this coin on windmill platforms.**Coin #4**: After going through a green door to reach the back of the ship, climb down the ropes to find this coin past a laser bot.**Coin #5**: From the previous coin, climb up and roll through the three laser beams. Keep going left to find a hidden passage.

**Alternate Chapter 20:** **Scareship Scroll – Docked**

**Coin #1**: Behind a cage beneath the purple door. Grab a bomb earlier to blast it free.**Coin #2**: At the two cargo bundles that drop, reach the second one then go left into the room with the coin and spinning robots.**Coin #3**: When you reach the rope lattice, keep going right and jump on the cargo platforms to reach this coin.**Coin #4**: When you reach the green door, don’t open it — instead, avoid the marching enemies and lure them right so you can bounce off them to reach a coin.**Coin #5**: Behind a gate to the left of the level exit. Grab a bomb from a crate to the right of the level exit.