When it comes to Cyberpunk 2077 there is a massive amount of hype surrounding its release. You have an excellent development studio who created The Witcher trilogy and from the trailers and gameplay footage released so far, their latest game in development is piquing attention from potential players around the world. This is an open-world RPG much like The Witcher and while most open-world games have side quests that don’t feel like they add much weight to the overall game, you shouldn’t go in with a similar mindset for Cyberpunk 2077.
Not only does this game have a large campaign for players to enjoy, but there is a ton of emphasis on crafting a world that’s lived-in and full of interesting quests. In a recent interview conducted in the official CD Projekt Red forums, we got a little backstory behind Philipp Weber who is a quest designer at the development studio. It’s his job with a team of developers to create interesting stories for players to experience that’s outside of the main quest. One of the elements you can write off instantly is fetching quests, where CD Projekt Red established a rule against quests that simply have players venturing off from point A to point B in order to obtain a particular item. Instead, there needs to be some weight to the quest.
While you can still find quests that will require players to venture into a new area for an item, there’s going to be a lot more to the quest overall so it’s not just a pointless journey or task. Likewise, these side quests can be small to almost as long as the main campaign. According to Philipp Webber, it all starts with an idea and story before it becomes expanded into a new adventure.
However, what we found most interesting is that some side quests will even play a role in the main campaign. It seems that the campaign can be completed without the side quests, but there’s a good chance that something from a side quest could show up within the campaign or alter the story completely. As a result, it’s probably best to leave no stone unturned as you go through the title.
“We, of course, like to make the game so anything you do could possibly have an impact on the main story of the game. Characters you only meet in a side quest would then suddenly show up in the main story. This way, the player never knows what to expect. Sometimes a small quest can turn into something much bigger and then change the whole main story of the game. So it’s absolutely worth playing every quest in the game and to see how they interact with each other.”
With that said, there are also consequences to those who fail a quest and its with that news you’ll want to replay the game a few times in order to see how the story continues to adapt and change. Currently, Cyberpunk 2077 is set to release on April 16, 2020, for the PC, PlayStation 4 and Xbox One platforms with Google Stadia releasing at a later date.
Source: CD Projekt Red