The closer we get to the new generation of consoles, the more similar the two pieces of hardware look. Microsoft has changed what feels like dozens of core aspects about the Xbox One, bending on the DRM policies and not requiring the Kinect to be attached at all times. Really, the average consumer won’t be able to tell too much of a difference other than price this November, but Sony believes the fundamentals it’s been preaching since day one will make the difference.
Speaking to GameIndustry International, Sony Worldwide Studios boss Shuhei Yoshida pushed the idea that the PS4 is both the most powerful, and most fun, console launching this November.
“We continue to say what we've been saying since February – PS4 is really designed for consumers and focused on how people want to play games. At the same time, we've really made sure that it's hardware which game developers will enjoy making games on,” Yoshida said. “We want consumers to look at how much fun it is to use this system, not just for playing games but for finding out about games and sharing the experience with other people.
“Of course, we have large studios, Sony Worldwide Studios creating exclusive titles for PS4, as well as what is, for me, one of the most exciting aspects of PS4 – the amount of indie people who have expressed interest and are already making games for PS4, as well as PS Vita. The ease of use, the performance… It's very powerful hardware. We believe this is the most powerful console ever made. The content, the games available, the usage of PS4 surrounding games… That's the message we've been communicating, and we'll continue to do that.”
The PS4 will be launching in North America Nov. 15, and most other territories a few weeks later.