• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

New Gamasutra paper proposes designing games around addiction

July 26, 2013 by Ryan Parreno

Neuroscientist Ramin Shokrizade wants devs to acknowledge role of dopamine and work with it.

Neuroscientist turned gaming consultant Ramin Shokrizade has released a long unpublished article about how game design should be built around knowledge that gaming releases dopamine. Shokrizade admits the topic itself is controversial, but since this information is getting discussed in public circles that it was time to bring it out into the open.

In the most basic terms, dopamine is the chemical released by the brain to induce pleasure. Research has shown that activities like gaming can cause the brain to release dopamine, and game designers like Shokrizade have been using this knowledge to make games more addictive.

In Shokrizade's paper, he proposes that developers change the way they categorize gamers. Instead of labeling them as hardcore and casual gamers, they should be labeled as high dose, medium dose and low dose, in connection with the levels of dopamine it is assumed gamers get a dose of when they play.

Shokrizade contends the new categorization will allow them to overcome long set preconceptions about their audience and design them better to a wider audience. As an example, he explains how game designers are being unfair to label women as "casual gamers." Many of them are in fact new gamers, who can learn to enjoy more complex and deeper gamer experiences than is usually made for them.

Shokrizade's contention is game designers will want to turn low dose gamers into medium dose gamers. In contrast to low dose games produced by the likes of Zynga, medium dose games like Puzzle and Dragons, that sit in the middle in terms of complexity, commitment required and addiction, represent a happy medium that could expand the gaming market. Therefore, resources need to shift from making so many high dose (hardcore) games towards more medium dose games.

I know reading this some of you will be raising objections to the topic now, so I want to make it clear that Dr. Ramin Shokrizade makes a living on this. He teaches developers how to make games that will cause our brains release dopamine, thereby making them more addictive. He makes no disctinction between casual or hardcore games being addictive in themselves, but he wants devs to recognize they induce different levels of addiction. By acknowledging that games are addictive to begin with, we can make experiences that are designed better. 

Shokrizade explains in his LinkedIn that he is ethical and does not use his knowledge to hurt people. If you can believe that, you can believe that game design can be made more responsible when it comes to its addictive nature, and that his proposal is a step forward in that direction.

Source: Gamasutra

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Nastiest, Craziest & Longest Areas in Video Games

10 Nastiest, Craziest & Longest Areas in Video Games

10 Games Where You Are DEFINITELY EVIL

10 Games Where You Are DEFINITELY EVIL

10 Sequels That RUINED The Main Story

10 Sequels That RUINED The Main Story

Top 10 NEW Games of February 2026

Top 10 NEW Games of February 2026

MOST AMBITIOUS RPG of 2026? UBISOFT CHANGES EVERYTHING & MORE

MOST AMBITIOUS RPG of 2026? UBISOFT CHANGES EVERYTHING & MORE

20 Coop Games That Will Test YOUR FRIENDSHIP

20 Coop Games That Will Test YOUR FRIENDSHIP

10 New Games That Look TOO GOOD TO BE TRUE

10 New Games That Look TOO GOOD TO BE TRUE

20 OVERHYPED Games That Actually Delivered

20 OVERHYPED Games That Actually Delivered

10 DUMBEST Things That BROKE Video Games

10 DUMBEST Things That BROKE Video Games

Category: Updates

Sidebar

Recent Posts

  • Square Enix And Deck Nine Address The Big Questions About Life Is Strange: Reunion’s Canon
  • Rumor: PlayStation State of Play Coming In February
  • Rumored Rayman 30th Anniversary Edition Receives Australia Rating
  • Rumor: MrMattyPlays Can Confirm He Saw Starfield 2.0
  • ARC Raiders’ 1st 2026 Update, Headwinds, Arrives Tomorrow, January 27

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme