• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

New study shows motion gaming does not increase aggression

July 17, 2013 by Ryan Parreno

Choosing traditional or motion controls on the same game provided different outcomes.

A new study from Pennsylvania State University finds that playing video games using motion controls does not produce aggressiveness in gamers compared to using traditional controls. The new study raises interesting new questions about how user experience affects how gamers react to playing games, versus the content of the games themselves.

The study was conducted by PSU Assistant Professor Eric Charles, with Christopher M. Baker, Kelly Hartman, Bryan P. Easton, and Christian Kreuzberger, and published in the Computers in Human Behavior journal. All testing was done on the Wii and Playstation 3, with the games Punch-Out!!, Lego Indiana Jones and  Soul Calibur. 

In the first experiment, test subjects played Soul Calibur and Lego Indiana Jones, using either the PS3 with a standard controller, or with motion controls on the Wii. After playing, each subject is given a written test to assess aggression. When entering violent scenarios, subjects who played with motion controls exhibited less agression.

In the second experiment, subjects played Punch-Out!!, with a choice of either traditional or motion controls. This experiment repeats earlier findings that using motion controls led to less aggression.

In the final experiment, subjects again played Soul Calibur with motion controls on the Wii, in both competitive and cooperative scenarios. They found that neither cooperative or competitive scenarios led to a difference in aggression compared to single player motion gaming.

This latest experiment puts a crinkle on the ongoing research on video games and aggression, violence, and antisocial behavior. To be clear, this adds to and does not dispute prior research that has so far yielded no proven connection between video games and violent behavior. It is surprising that motion gaming elicits fundamentally different emotional reactions compared to traditional games. Maybe we should be looking at them at a completely different way after all.

Source: Computers in Human Behavior via Science Direct

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 WEIRD Gaming Stories of June 2026

10 WEIRD Gaming Stories of June 2026

10 Highest Rated Games You HAVEN'T Played

10 Highest Rated Games You HAVEN'T Played

Meccha Chameleon - Before You Buy

Meccha Chameleon - Before You Buy

10 Games We Don't REGRET Playing 100%

10 Games We Don't REGRET Playing 100%

20 Emotional Story Games You Can GET LOST IN

20 Emotional Story Games You Can GET LOST IN

GTA 6: NEW Gameplay Details We FOUND

GTA 6: NEW Gameplay Details We FOUND

XBOX RAISES CONSOLE PRICES, STEAM MACHINE IS CRAZY EXPENSIVE & MORE

XBOX RAISES CONSOLE PRICES, STEAM MACHINE IS CRAZY EXPENSIVE & MORE

10 Things Game Companies NEED TO STOP DOING

10 Things Game Companies NEED TO STOP DOING

Top 10 NEW Games of July 2026

Top 10 NEW Games of July 2026

Category: Updates

Sidebar

Recent Posts

  • Rumor: GTA 6’s Switch 2 Port Was Made Possible By Nvidia’s Technologies
  • A New Metroid Game Was Just Leaked By The Brazilian Government (No, Really!)
  • Celebrity Trevor Noah Explains To Hardcore Gamers How PlayStation Ending Physical Discs Affects Ordinary Folks
  • Subnautica 2 Devs Are Getting Higher Bonuses Than They Were Contractually Obligated After Early Access Success
  • Rumor: XBOX Is Making Their Own Destiny Like MMO, But With Halo

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme