• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Developers “Wanted 1000 Times the Power of PS3” in Playstation 4

June 27, 2013 by Jacob Saylor

Mark Cerny recently spoke at the Gamelab conference in Barcelona, mainly about the development surrounding the PS4.

Mark Cerny of Playstation spoke at the Gamelab conference in Barcelona, talking primarily about how developers wanted much more power out of the Playstation 4 than they had first anticipated.

"Involving the third-parties was tricky," said Cerny. "We definitely wanted their input on the design but we felt that it would be a bad idea to go to the teams who are making the top PlayStation 3 titles in 2008 and 2009 and start briefing them on a system that wouldn't be released for many years.

Cerny then talked about how they would address this issue, noting that it felt like a "tremendous distraction." A questionnaire was sent to a myriad of third-party developers, asking about things such as CPU counts, CPU types, GPU types and bandwidth. Also discussed was what these developers would want from a next-generation console.

"And the answers were predictable," said Cerny. "Basically the teams said that if we can afford to give them 1,000 times the performance of the PS3 then go ahead, do it."

"But, more importantly, we asked about the flavour of those systems that they would like to see in next-generation games console and the ratios that they would like to see between the various components."

Lastly, Cerny talked about how developers "weren't fooled for a minute by the abstract nature of the questionnaire. Everyone we sat down with knew that we were asking for feedback on the design of the PS4."

What came back were some very interesting points related to the system's GPU. However, the ideas brought up weren't able to be enacted upon, as it would have required the development team to start from scratch. The GPU's nuances would have to be learned by the team and progress on the PS4's architecture would have likely been scrapped.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 BIG NEW REVEALS from Gamescom 2025

20 BIG NEW REVEALS from Gamescom 2025

10 Things To Get You BACK INTO SINGLE PLAYER GAMES

10 Things To Get You BACK INTO SINGLE PLAYER GAMES

20 Amazing AA Games Still To Come in 2025

20 Amazing AA Games Still To Come in 2025

10 Most IMPROVED Games of 2025 That Play Different

10 Most IMPROVED Games of 2025 That Play Different

Star Wars Outlaws 2025 - Before You Buy

Star Wars Outlaws 2025 - Before You Buy

NEW CYBERPUNK TYPE GAME LOOKS TOO AMBITIOUS? GTA6 RELEASE UPDATE & MORE

NEW CYBERPUNK TYPE GAME LOOKS TOO AMBITIOUS? GTA6 RELEASE UPDATE & MORE

10 Games That Got ROBBED by Game of The Year

10 Games That Got ROBBED by Game of The Year

20 Insanely Original Games That Play Like Nothing ELSE

20 Insanely Original Games That Play Like Nothing ELSE

Battlefield 6 Desperately WANTS YOU BACK

Battlefield 6 Desperately WANTS YOU BACK

Category: Updates

Sidebar

Recent Posts

  • Halloween: The Game Officially Confirmed For A 2026 Release
  • Silent Hill 2 Developer Continues To Get Plagued By A Misinterpreted Scene
  • Gene Park: Phil Spencer Convinced Microsoft To Bet Big On Gaming, Before They Pivoted To AI
  • Rumor: Nintendo Is Doing Business With Intel In The Future
  • You’re More Likely To Find Spike Lee In NBA 2K26 Than To See His Movie In Theaters

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme