Guild Wars 2 may be one of the more complicated MMORPGs out there—at least in terms of gameplay—offering a myriad of systems that far surpass anything most games have to offer outside the likes of EVE Online.
The game's lead designer Isaiah Cartwright says that the developers intend on slowing down the addition of new systems and instead focus their efforts on adding polish to existing ones.
“We’re getting toward the tail end of the number of systems we feel that we can put in the game,” he said in an interview with Forbes. “We’ll be really working on improving the current systems we have and making them more robust.
“I want us to slow down on the number of systems that we’re adding and polish up and clean up the ones that we have added so they’re easier to understand, with better UI for them, those types of things, that’ll be some of the stuff that we’re focused on in the future. One of the major goals of GW was to allow anyone to jump in and play. We have a team dedicated to making sure that it’s easy, and we’re going to continue to improve that process as much as we can.”
The problem with the existing systems is that while most of them are serviceable, not all of them are as well implemented as they ought to be, such as the daily achievement system and World vs World battles.