Gritty Is The New ‘Mature’: Why Not All Games Need A Dark Reboot
Many series are being reconceptualized as "dark" and "gritty" these days...but do they need to be? Branislav Gagic explores the topic.
Many series are being reconceptualized as "dark" and "gritty" these days...but do they need to be? Branislav Gagic explores the topic.
Indies have helped pave the way for bigger, AAA games.
Mathew Jones gazes long into the abyss of Teleglitch: Die More Edition.
Christopher Scott fights the Cold War in Wargame: AirLand Battle.
Katy Goodman goes into detail about The Witcher 3’s gameplay demo from E3, and chats with Jonas Mattsson, CD Projekt Red’s Environmental Designer, about the challenges of creating a reactive and open world, and the organic combat system.
A supposed Microsoft Engineer took to 4Chan to explain the reasons for DRM and the Xbox One vision.
The fourth part of our Crusader Kings 2 guide focuses on alliances and relationships.
Part 3 of our Crusader Kings 2 guide focuses on the game's military and diplomacy.
SimCity has been updated to version 4.0, which sees a return of many previously disabled features.
A story of war, hope, betrayal, and love (not really).
Stephen Beirne argues that the gameplay system of Resident Evil: Code Veronica is integral in driving the player into a certain mindset necessary for the survival horror to work.
The next Xbox stands to raise the standard for gaming, so here's what it needs to do.
What does Dead Island superfan Holly Green have to say about sequel Riptide?
Stephen Beirne draws a line between the rejection by publishers of female protagonists with the feminist theory of the male gaze.
Ideas have great cost in modern videogams. Market drives tech advancement. Tech drives detail and fidelity in graphics. Graphics and fidelity drive operating costs. Operating costs drive out creativity and risk-taking. How can this change?
Dead Space 3 might be better off without Isaac Clarke, argues Phil Owen.
Hey, it looks and sounds a lot like the European version! Not that’s a bad thing, mind you.
David Cage had many good things to say about independent game developers.
You can even send them a secret admirer text.
Capcom's new IP 'Deep Down' will allow the company to test the waters and help them to understand the PS4's capabilities.
Insightful advice for game makers, or shameless attempt at name dropping Hollywood talent? Both?
Kirk Mckeand explores the subject of violent media and how it affects us.
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