Review: Quantum Conundrum
Now we can all have a rich uncle!
Why do members of the media turn themselves into human advertisements at events like E3?
Andy Corrigan writes about how replaying games is becoming a dying art.
In the near future, you are a burly soldier named Kozak.
Gameranx takes a trip down memory lane and explores the classic videogame, Infiltrator.
On the spread of interactive narratives and why they require so much more emotional investment.
Lana Polansky expands upon the topic of violence in media and the conversation we need to have.
Rowan Kaiser takes apart Diablo 3's clumsy narrative.
The sniper rifle has seen a good number of iterations since its inception. We take a look at its evolution in one of the most iconic FPS franchises.
Jen gets her cartoon mitts on Epic Mickey 2 and channels her inner Mouseketeer.
Gameranx got in touch with Larian Studios to talk about Divinity: Original Sin.
Skill is a big part of gaming, but it's not why we play games, says Patrick Lindsey.
Seb Wuepper explores the military shooter genre and observes its shift towards futuristic settings.
Check out the most exclusive swag gamers got their hands on at this year's E3.
Jen Shaffer posts her impressions of Darksiders 2, a game in which you play the role of Death himself.
Seb Wuepper explores the current trend of revivals, rehashes, and reboots.
Jen takes an in-depth look at Dishonored, and tells us why it's her game of E3 2012.
Gameranx has put together report cards of each of the publisher press conferences at E3. Read on to find out how each company performed at the event.
E3 represents the worrying trend of games becoming even more commodified than they are today.
Jacob Saylor takes a closer look at the design of Assassin's Creed 3.
My only complaint is the camera. I really wish there was an easy way to control it.
