Top 5 Twisted Metal Fails
This article takes a look at five of the biggest bugs plaguing the Twisted Metal experience.
This article takes a look at five of the biggest bugs plaguing the Twisted Metal experience.
Seb Wuepper would like to remind you of how badly written Mass Effect 2's ending was.
Here's a look at five supporting Final Fantasy characters who'd have no problem carrying a game as the hero.
Seb takes a closer look at the way LA Noire brings its story across
In which Seb Wuepper argues once more for the conscious effort of de-emphasizing game scores in reviews.
Animals are cute and games are awesome. So here are some gamer pets.
There are numerous settings in which Assassin's Creed III can take place. We've picked five eras in which the next great Assassin would be best suited to haunt.
Seb Wuepper takes a look at what makes or breaks the scariness of horror games.
Nicole Leffel writes about the role of choices in RPGs, specifically taking a look at Skyrim in contrast to the Dragon Age titles.
In which Molly muses on the effectiveness of storytelling in horror games, and why she can't seem to finish one.
Shelly Du waxes nostalgic about Persona 4.
Seb Wuepper takes a look at the exceptionally hostile climate of videogame communities.
You can do plenty with Soul Calibur 5's character creations. Here are among some of the coolest characters made with it.
In this series, we take a look at 25 of the most bewildering, amusing, and downright creepy videogame glitches.
Constrained to a few lines of pre-recorded dialogue, talkies killed the ability for games to tell good stories writes Seb Wuepper.
John Vanderhoef takes on the missed opportunities in companion-based games.
Rowan Kaiser is skeptical of the effects Double Fine's success with Kickstarter will have on the industry at large.
Seb Wuepper adresses the Double Fine Kickstarter "controversy" raised by certain gamers.
Jacob Saylor makes an assessment of the state of the videogame industry and asks where it's going.
In which Seb Wuepper argues about the necessity of an 0/10 game and how comparable Metacritic's absolute scores are across the board of games.
Graphics engines—they get better every year. Last year was no exception. Last year saw the release of numerous sequels, and brand new titles, many of which raised the bar.
Seb Wuepper casts a spotlight on the little known Time Ducks.
Have another dose of the BGPE madness with the Best Gaming Podcast Ever!
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