Goodman: With The Walking Dead many of the dialogue options were either absurdly depressing or serious. I noticed in the demo here that there are some comedic options. Is that a trait of the protagonist or is the whole came going to take itself a little less gravely?
Herman: Well you play as Bigby Wolf who is the Big Bad Wolf. He is just a different character, a different guy, and he comes from being the bad guy and now he is sort of in charge of keeping the town safe and protecting the fables. He brings his own personality to the story.
Lenart: Like you were saying, the comedy element is another element that excited us about it [Fables]. With The Walking Dead, working on that for so long, it's such a grave world and every situation is so terrible. With the Wolf Among Us it's nice because you're playing in this world and it's fantastical with bright moments and colors. It works with the narrative.
Goodman: Exactly. It didn't feel out of place at all.
Dingman: And you guys have one writer working on this? That's different from The Walking Dead, which had one person writing each episode, right?
Lenart: We're going to be doing a five episode season, so there will be different writers on different episodes.
Dingman: And will the episodes be released monthly?
Lenart: Nothing is confirmed yet, but it's going to be similar to what we did with The Walking Dead. Each one has a similar kind of feel, when it gets published it can be played in a night. It'll be coming out for PC, PS3, and Xbox 360. We will have season passes for it.
Goodman: Once the season is complete will there be a hard disc release as well?
Herman: We have nothing hard right now, but I'm sure there will be.
Lenart: We always try to do that. We always want to get out on as many platforms as possible.
Goodman: With The Walking Dead you had the psychological profile or choice percentages at the end of each chapter. Will we see something similar in the Wolf Among Us?
Lenart: Yeah, that's a big part of our games.