• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Pokemon X and Y: 5 Upgrades the Pokemon Games Need

July 6, 2013 by Lowell Bell

Lowell Bell takes a look at five suggestions that might improve the next Pokemon.

Legendary Pokemon Yveltal

Ever since Pokemon Red and Blue became an instant world-wide success back in 1996 – 97, Pokemon fans have pined for one thing: a fully realized 3D Pokemon game. Not many thought the Pokemon developer, Gamefreak, would ever deliver because of the company's preference towards portable platforms; however, with Pokemon X and Y, releasing this coming October, Gamefreak and Nintendo finally answered Pokefans' prayers, albeit on the Nintendo 3DS. It took them 17 years, but 3D Pokemon games are on the way.

Now that Gamefreak is giving Pokemon fans what they want, it's only natural (and a little greedy) to want more. 3D, while a much desired addition, is only scratching the surface of obvious changes Gamefreak could make to improve Pokemon all around. Of course, we've put together a list of necessary changes that make sense for Pokemon games and fans alike. 

Feel free to agree or disagree with our choices below, and please do suggest your own. Like a ghost-type Eevee. Wouldn't that be wicked? 

5. No More Random Encounters

Zubat Random Battle

Let's face it. Random encounters are an archaic mechanic, and it does look like they'll be back in X and Y. Walking through fantastical terrain only to be interrupted every 10 – 20 seconds breeds frustration. Most RPGs have done away with them, but Pokemon has stayed the random encounter course for six generations of games.

This has led Pokefans to abuse repels—a usable item—to stem the tide of random battles. I'll be the first to admit I'm a repelaholic. There's only so many Zubats one man can waste his life running away from, after all. Be that as it may, an overuse of repels steals some mystery and excitement from the Pokemon games because player frustration trumps a slight chance of a surprise rare or shiny Pokemon. 

By nixing random battles and adding visible Pokemon to fields, caves, and forests, Gamefreak would alleviate random encounter frustration and the repel issue by adding an extra layer of excitement to exploring new regions. In other words, tracking a wild Skarmory over a mountain would take Pokemon to a whole new level.

 

Pages: Page 1 Page 2 Page 3 Page 4 Page 5

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Game of The Year Games That AGED LIKE MILK

10 Game of The Year Games That AGED LIKE MILK

10 Lazy Moves by AAA Games That Made Things WORSE

10 Lazy Moves by AAA Games That Made Things WORSE

Top 10 NEW Games of January 2026

Top 10 NEW Games of January 2026

10 Upcoming Survival Games With UNUSUAL Mechanics

10 Upcoming Survival Games With UNUSUAL Mechanics

10 BIGGEST Surprise Hits of 2025

10 BIGGEST Surprise Hits of 2025

Avatar: From the Ashes - Before You Buy

Avatar: From the Ashes - Before You Buy

10 Most DISAPPOINTING Games of 2025

10 Most DISAPPOINTING Games of 2025

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

Top 50 Best PC Games of 2025

Top 50 Best PC Games of 2025

Category: Features

Sidebar

Recent Posts

  • Roblox: The Forge – How to Find the Goblin Cave
  • Roblox: The Forge – Finding Tomo’s Cat
  • Are Some GTA 6 Fans Worrying Too Much About The Game’s Map?
  • Could GTA 6 Go Full-Tilt With A First-Person Mode?
  • 007 First Light Has Officially Been Delayed

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme