• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Assassin’s Creed 3 Devs Think Easy Mode Ruins Games

September 3, 2012 by Patricia Hernandez

Here we go again: people hating on accesibility in video games.

As gaming gets bigger, more and more games seek to be accesible. To that end, design accomodates a wider array of players by providing modes that may be easier to get into. Nintendo in particular is infamous for providing such modes in core titles, like Mario and Donkey Kong. In an interview with Edge, lead developer on ACIII remarked that he was not a fan of "easy mode" in games.

"A lot of games have been ruined by easy modes. If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your game. You made a game that is essentially the worst possible version of your game."

While he is right, that strikes me as a stupid example of what games have provided for new players. No game has done something that compromises the point of the game so blatantly, as far as I know…but, for the sake of argument, if a game has–shouldn't it be on the consumer to determine how they consume their media? I can skip ahead on a movie or a book if I don't like, understand or want to experience a segment. Maybe I'm not getting the full experience, but not only am I still engaging with something I might not otherwise do, I'm get to experience it on my own terms. Just like anything else.

Granted developers have the opportunity to determine what my experience will be like should I take the 'easy' route, but it falls on the designer to create something appropriate that still captures some semblance of the game proper for someone who is having a difficult time.

In order to ensure a better experience for everyone, it sounds like ACIII is conducting ample playtesting. The information that playtesting provides them allows them to fine-tune and adjust the difficulty as needed.  "We’re not trying to make a brutally difficult game, so we go through all the playtest data and make sure it works," Hutchinson explained.

We'll know soon how well ACIII provides a challenge for veterans and whether or not it is accesible for new players soon.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 OVERHYPED Games That Actually Delivered

20 OVERHYPED Games That Actually Delivered

10 DUMBEST Things That BROKE Video Games

10 DUMBEST Things That BROKE Video Games

10 MIND BLOWING Moments in Recent Games

10 MIND BLOWING Moments in Recent Games

Is This Already The WORST Game of 2026?

Is This Already The WORST Game of 2026?

ELDER SCROLLS 6 RELEASE DELAY EXPLAINED, NEW GAME LETS YOU BE GOD & MORE

ELDER SCROLLS 6 RELEASE DELAY EXPLAINED, NEW GAME LETS YOU BE GOD & MORE

Hytale - Before You Buy

Hytale - Before You Buy

10 Recent Good Games That Didn't Sell Well

10 Recent Good Games That Didn't Sell Well

10 NEW Fan Discoveries That'll Get You Playing Again

10 NEW Fan Discoveries That'll Get You Playing Again

Does UBISOFT Deserve A Comeback?

Does UBISOFT Deserve A Comeback?

Category: Updates

Sidebar

Recent Posts

  • Borderlands 4 Switch 2 Game-Key Card Appears In Portugal Online Game Store
  • Cyberpunk 2077 VR Mod DMCA’d By CD Projekt RED For Being A Paid Mod
  • Rumor: Did Fable Production Art Confirm The Return Of Bloodstone and Wraithmarsh?
  • This YouTuber Explains Why Mount Kalaga Might Be GTA 6’s Most Ambitious Location Yet
  • Rumor: Destiny 2: Renegades’ Next Update Delayed To Make Way For Marathon

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme