Final Fantasy 15 producer Hajime Tabata has revealed that the game’s development team is targeting 30FPS and a complete playtime of 50 hours.
Speaking during a NicoNico livestream, reported via Siliconera, Tabata said the main story of Final Fantasy 15 will take around 50 hours, up from a previous estimate of 40 hours. This is a result of the game having “more volume” than originally expected.
The team is making optimal balance tweaks to the game at present and hasn’t quite completed that process. While 30FPS is the target, there are moments when the game “breaks 30”. Optimisation and additional changes will continue on an on-going basis until the game goes gold.
If the development team can’t support a fixed framerate of 30, they’ll “do something different.” We’ll learn the game’s resolution during a special Final Fantasy 15 event taking place in Los Angeles next week.
Tabata also briefly discussed the game’s airship during the stream but mentioned only that the decision on how to introduce it to the game had been made long ago. The producer also commented that Cactuars will feature in the game, with these powerful enemies able to dodge Shift Breaks.
The Uncovered: Final Fantasy 15 event will take place on March 30-31 with a playable tech demo been shown. Additional information about the game, including a release date, will be also be announced.
Final Fantasy 15 is set for release on PlayStation 4 and Xbox One. It was recently reported that the game will be released this September. We’ll keep you updated with all of the news to come out of the event.
For more on the game, check out our dedicated tag.