Patch 1.0.610.1 for Rise of the Tomb Raider on PC has been released. The patch fixes critical issues, and adds features requested by fans.
We rundown all fixes below, but here’s a quick look at the most salient additions and changes:
You can now invert mouse and game axis.
You can choose to disable keyboard button prompts.
For fans with high end rigs, a new Spectacular Reflection Quality graphics option to enhance resolution and reduce aliasing for specular reflections.
A Resolution Modifier. This lets you choose a rendering resolution in windowed mode that is different from the window size itself.
Finally, fixed some Steam specific issues that kept owners of the Steam version from starting and playing it.
Your game should update automatically the moment you reopen your game, whether it is the Steam or Windows App Store version. In case it does not update automatically, you can restart the Steam client on Steam. Otherwise, for Windows App owners, look for the update manually in the Windows 10 Store.
You can read the full list of changes below:
- Fixed C++ runtime error showing up on startup preventing some users from running the game.
- Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
- Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
- Independent mouse sensitivity control for aim and regular navigation.
- Mouse and Gamepad X axis inversion
- Option to disable keyboard button prompts.
- Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
- A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
- New graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
- New graphics option to disable film-grain independently from ‘Screen Effects’.
- Improved HBAO+ quality, including better occlusion for distant objects.
- Improved NVIDIA SLI performance. (Steam only)
- Fixed SLI glitches during water/snow effects. (Steam only)
- Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
- Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
- Improvements to Razer Chroma effects. (Steam Only)
- Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
- Fixed mouse cursor not always being hidden when using gamepad.
- Fixed major stuttering in Endurance mode.
- Fixes for Endurance leaderboards.
- Fixed Remnant Resistance missions occasionally not starting.
- Fixed rendering glitches on some objects on NVIDIA 6×0 and 7×0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
- Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
- A variety of other smaller optimizations, bug-fixes, and tweaks.
Rise of the Tomb Raider came out on PC on January 28, 2016. To hear our thoughts on why this is the best version of the game, check out our article: The Top 5 Reasons Rise of the Tomb Raider is Better on PC. You should also be sure to hit up our Rise of the Tomb Raider site tag to get all caught up on the latest news.