Hello Games Sean Murray has shared some more information on No Man’s Sky. In his last interview on the topic, Sean has only given very bare details on the topic, but there’s a lot more now, including an interesting tidbit about online and offline modes.
So, we know that it’s a space adventure game in the same vein as Elite Dangernous and Star Citizen, with procedural generation elements to help create star systems to explore. However, Hello have not been forthcoming on what you get to actually do in their game.
Sean says this is deliberate, since the game is being designed around open-endedness. With all this in mind, there will be a linear core game mode, with a beginning and ending.
There are progressions systems revolving around upgrading your suit, weapons, and ship, and loops around combat, trading, mining, etc. These systems will push you towards earning more money and upgrading higher and higher, and will eventually compel you to the center of the galaxy, where they reach their zenith.
Sean showed off a resource gathering mode in the game, although again, they are reticent to describe it as terraforming, or similar to Minecraft, or pin it down to other descriptors. There will be scanners to find resources, and environments are destructible.
Perhaps the most interesting revelation is what Hello has chosen to do regarding offline single player and online multiplayer mode: obscure them. The game will have no indicators when you’re surrounded by bots in other ships, or if they’re other players online.
The question arises on what the game does if those players do go offline, but of course Hello is keeping all of this under wraps.
No Man’s Sky is coming this year to Windows and PlayStation 4. What would you like to know next about the game? Share your thoughts with us in the comments.