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Metal Gear Solid 5: New Info, Art, and Screens

January 31, 2014 by Stephen Daly

The contents of Ground Zeroes’ Japanese limited edition have been revealed.

Hideo Kojima has taken to Twitter to reveal new information on Metal Gear Solid 5: Ground Zeroes as well as artwork for the game and insights into the development process. Above is a new image of a wounded Snake. 

First off, Kojima showed an image comparing Snake's character model from 1998, when a 3D model was used for the first time, with the character's MGS5 counterpart. 

This morning Johnny gave presentation to our freshmen in Kojima Productions. "Game development now and then". pic.twitter.com/J2Q8xNrh5h

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 30, 2014

He then commented: “There’d been 2 big heaps in terms of technical expression of pic, when 3D polygon arrived in consumer game & when normal vector map arrived.”

Metal Gear Solid on PlayStation was the first game in which Kojima used polygons.

The game's limited edition Japanese extras were also revealed. Those who opt to buy the game early through the Konami Style website will receive a special cassette tape styled stand on which to place some smart phone models or the game's map. 

It seems the cassette itself will be a notepad which represents a cassette Snake has to retrieve during a mission in the game. Also included in the package are a number of Yoji Shinkawa-designed reversible covers. Retailer specific download incentives are also available, such as an extra character and weapon. 

The limited edition features a Metal Gear Solid: Peace Walker novelization with illustrations by Shinkawa and below you can see the Boss's Cobra Unit in an artwork created for the book.

 

Kojima has explained the game's single camera shot technique, also on Twitter which means that for both Ground Zeroes and the Phantom Pain he intends to make as few cuts as possible. The aim is to make as seamless a transition as possible between gameplay and cutscenes. 

"Saw “Rope” by Hitchcock. “MGSV” uses almost 1 camera shot b/w cutscene & gameplay. “Rope” was experimental movie created 65 years ago. W/o digital technology back then, instead used close-ups of the back or lid in every 10 min. Interesting gimmicks outside of the window too."

What Kojima is referring to here, is the fact that technical limitations at the time meant that Hitchcock couldn't make Rope appear to be a single shot due to the fact that film reels were no more than 10 minutes. 

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