• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

AMD Announces Mantle API; Compatible With PS4 And Xbox One?

September 26, 2013 by Ryan Parreno

AMD statements have the gaming community abuzz.

In AMD’s GPU14 Tech Day event in Hawaii, the graphics card maker has revealed Mantle, a new open source development model that allows them to take full advantage of the capabilities of their Radeon cards. In separate statements, Anandtech and Digital Foundry have found that Mantle’s low level API is similar to the Xbox One and Playstation 4 APIs, respectively.

First off, Mantle is not just an API. It is a set of API specifications and GPU drivers designed to use Radeon’s low level high performance drivers. Battlefield 4 on PC is the first beneficiary of the technology, with a free update coming this December.

Essentially, Mantle is seen as a possible replacement for DirectX 11, able to make full use of AMD graphics card capabilities. However, Mantle should still be compatible with other rendering APIs. Mantle improves over other APIs with nine times more draw calls per second.

Anandtech has put forward the theory that Mantle’s low level API is actually the Xbox One API outright, and AMD just won’t admit it. Anandtech bases this speculation on their interpretation of AMD’s statements. They focus on AMD saying the card can optimize on what next generation consoles are capable of, and that it can use Direct3D’s High Level Shader Language.

On Digital Foundry’s end, they find there is a lot of commonality between Playstation 4’s GNM API and Mantle. Like GNM, Mantle stays compatible with Microsoft’s High Level Shader Language but provides low level GPU access.

If both are true, than AMD has opened up the doors for optimized graphics card utilization on both PCs and consoles. What’s more, Mantle is apparently open, so Nvidia can use it, and maybe even Nintendo, iOS and Android. AMD has partnerships with many major game engines going, so we may see the consequences of Mantle very, very soon.

Image is of the Radeon R9 290X, also unveiled in the same event.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Why The HELL is NOBODY Buying Games?

Why The HELL is NOBODY Buying Games?

20 BEST Games of 2026 [FIRST HALF]

20 BEST Games of 2026 [FIRST HALF]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 GAMES that Embarrass Modern AAA Games

10 GAMES that Embarrass Modern AAA Games

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Top 20 NEW Games of 2026 [Second Half]

Top 20 NEW Games of 2026 [Second Half]

20 Games That FORCED YOU TO CHEAT

20 Games That FORCED YOU TO CHEAT

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

Category: Updates

Sidebar

Recent Posts

  • GTA 6 Pre-Orders Start June 25, Official Cover Art Finally Revealed
  • “I’m Not Sure There Would Have Been A Number” – Paul Tassi Says Destiny 2 Peaks Haven’t Changed Anything For Bungie
  • Epic Has Announced Lumen Lite For Unreal 5.8, Making Global Illumination Available To Switch 2 At 60 FPS
  • Jason Schreier: “Full Picture Is Not Entirely Clear” Regarding XBOX’s Studios
  • Unreal Engine 6 AI Integration Gets Instant Backlash As Poncle Threatens To Cancel Vampire Survivors Fortnite Collab

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme