FromSoftware producer Robert Conkey was recently interviewed by the fine folks over at PlayStation Blog. The new interview gives new insight into the critically acclaimed developers upcoming title, Sekiro: Shadows Die Twice.
Fans of the developers should already get an idea with what they should expect when the game launches this month, but compared to their other titles like Dark Souls and Bloodborne, Sekiro changes its format drastically. Agility and mobility have been heavily revamped, giving players much more freedom of movement.
Thanks to a new interview with the PlayStation Blog, FromSoftware producer Robert Conkey discusses more about the games new mechanics, how the developers feel about their newest game and much more.
Check out some of the highlights from the interview down below:
PlayStation.Blog: Sekiro: Shadows Die Twice is nearly here. First of all, congratulations! How does the team collectively feel at this stage? Relieved? Excited? Anxious?
Robert Conkey, Producer: Thank you! It is hard to describe everything all in one word, but to say the least we are extremely excited. From has been hard at work on the game for some time now, and it has come to an incredible place. We can’t wait for players to experience FromSoftware’s next work.
PSB: The main character of Sekiro is much more agile and mobile than characters have generally been in past FromSoftware titles. How does this new approach affect gameplay?
RK: Mobility is one of the things in the game we’re really excited about, as it opens up many new ways to fight. Just having a dedicated jump changes the concept of combat entirely, where you suddenly have to think in three dimensions – you have to jump over sweep attacks, you can deflect, use arm tools and combat arts in the air, etc. Additionally, the added mobility means encounters can be designed for the player to viably fight larger groups of enemies at the same time. There are a variety of techniques that are designed specifically for this purpose, and they can be very fun to use. The Bloodsmoke Ninjutsu technique we showed at TGS is a great example of one of these.
PSB: What’s one thing you think all players of Sekiro — be they hardened Dark Souls veterans or more casual players looking to broaden their horizons — should know before they start the game?
RK: While fans of From’s previous works will certainly find Sekiro familiar in some ways, this is an entirely new game that we think will appeal to both long time From fans as well as new players. The new Posture system is an evolution of FromSoftware’s signature combat, so some of the tactics that worked previously might not work so well anymore. I would encourage players to take the time to learn, embrace, and experiment with the new combat system and I believe they will find it very rewarding.
The full interview is filled with even more questions about the game; if you want to learn even more about the game, click here for the full interview.
Sekiro: Shadows Die Twice is set to release for the PS4 and Xbox One on March 22. Are you excited about the upcoming title? Let us know in the comments below!