There will be plenty of big third-party products to play on both the PlayStation 4 and Xbox One this fall, but the majority of these experiences will be designed to fit on current and next-generation hardware. The overriding opinion on this cross-gen media is that it’ll be held back by the technologically inferior pieces of hardware, but in the eyes of Infinity Ward’s Mark Rubin, that just won’t always be the case.
Speaking with Edge in a recent interview, Rubin related developing on a new console to going on a first date. It’s difficult and awkward, but things do get better.
“I don’t think it’s holding next gen back,” he said in reference to cross-gen games. “The way I look at it is the first game on a next gen console is the hardest one to make. It’s like a first date. There’s a lot of figuring out what’s going on and very little knowledge of each other. The second date, of course, gets much better, but the first date’s kind of awkward.
“Take for example Call of Duty 2 and the way that game looked even compared to even Call of Duty 4. It’s a significant leap forward. So I think we’ll see something similar – I hope, as a games developer in general, not just of Call of Duty, to see massive leaps forward as the generation gets more mature.”
Call of Duty: Ghosts will launch on just about every platform this fall, and will include a handful of significant changes. However, if Rubin is correct, expect the multiplayer juggernaut to take full advantage of the PS4 and Xbox One.