• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Heavy Rain Cost $16 Million to Develop and Made Sony Over $100 Million

April 19, 2013 by Stephen Daly

Heavy Rain was "very profitable."

Quantic Dream president Guillaume de Fondaumiere has revealed to Eurogamer that Heavy Rain cost just $16.7 million and generated over $100 million for publisher Sony.

Including Sony's contribution towards marketing and distribution the total spend on the game was $40 million meaning the PlayStation maker made back more than double what it invested. The last figures released for the game put the number sold at 2 million copies. 

"It's very profitbale" de Fondaumiere commented. 

Pointing to the success of Journey he said "We should stop thinking that innovation rhymes with unprofitable." de Fondaumiere said gamers played Heavy Rain with their partners and he hopes they will now go to game shops to buy Beyond: Two Souls when it launches in October. 

"Creating new experiences is also a way to expand the market," he explained. In 2004 de Fondaumiere met with Leonardo di Caprio who was interested in working in games but "He made us understand that from an image perspective, this wasn't going to work." 

By contrast, Beyond stars Willen Dafoe and Ellen Page, who appeared alongside di Caprio in Inception showing how the perception of games has been changed over the years, in part because of titles like Heavy Rain.

"We need, as an industry, to be probably more creative, and probably stop creating, every year, the same games over again," he said, adding "Maybe create new IPs. We need publishers of course to take the risk to create new IPs. But we also need the audience to [vote with their wallets].

"It's important that the entire ecosystem be more creative for this entire media to step up. What I would like to see is publishers taking more risks and have a balanced approach between the sequels they are financing year after year, and the new projects that they are developing, and this balanced approach will make for a more appealling industry overall.

"Today we are seeing a crisis," de Fondaumiere decalred, "we are seeing a market that is in decline." 

This is partly due to the economic crises of the past several years but also to "a ceratain creative crisis that is, in part, the reason why some gamers are playing less.

"We can only resolve that by offering new creations, new IP [and] also wooing a new audience to games," he concluded.

 

 

 

 

 

 

 

 

 

 

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Top 25 BEST PS5 Games of 2025

Top 25 BEST PS5 Games of 2025

10 WEIRD GAMING Stories of November 2025

10 WEIRD GAMING Stories of November 2025

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

DESTINY 3 LEAKED, CONSOLE PRICES GOING UP AGAIN? & MORE

Category: Updates

Sidebar

Recent Posts

  • Grand Theft Auto 6 Drops Down The List Of Most Googled Games Of 2025
  • Mafia: The Old Country Continues To Get Support With New Patch
  • Grand Theft Auto 6 Is Officially Nominated As Most Anticipated Game In TGAs 2025
  • This Bundle Highlights Why Red Dead Redemption 2 Needs Upgrades On Consoles Too
  • Gearbox Dev Promises The Next Few Weeks Of Borderlands 4 “Will Be A Treat”

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme