The Writer's Guild of America has released the list of this year's nominees for the game with the best writing. It is probably a good idea to remember that only games whose writers are members of the WGA are eligible for the award. They also had to submit the game's writing in script format, which completely undermines the whole point of a game, especially some of the best writing in a game.
- Assassin's Creed: Brotherhood, Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner; Ubisoft
- Fallout: New Vegas, Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf; Bethesda Softworks
- God of War III, Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum; Sony Computer Entertainment
- Prince of Persia: The Forgotten Sands, Writer: Benjamin McCaw; Story Dialogue Editor: Marianne Krawczyk; Ubisoft
- Singularity, Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko; Activision
- Star Wars: The Force Unleashed II, Executive Producer-Writer: Haden Blackman; In-Game Script: David Collins, John Stafford, Cameron Suey; Additional Writing: Tid Cooney, Ian Dominguez, Tony Rowe; LucasArts
This isn't the most inspiring list of best writing, but given the limitations of what is allowed for consideration I suppose this is the best they have. Enslaved and Mass Effect have far superior writing, but being made my companies in England and Canada respectively means they were probably ineligible. Though how that explains Assassin's Creed: Brotherhood made by Ubisoft Montreal a mystery. Out of these six I have to root for New Vegas or Brotherhood. Everything else is either just passable or just awful.