• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides
  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Assassin’s Creed 3 Devs Think Easy Mode Ruins Games

September 3, 2012 by Patricia Hernandez

Here we go again: people hating on accesibility in video games.

As gaming gets bigger, more and more games seek to be accesible. To that end, design accomodates a wider array of players by providing modes that may be easier to get into. Nintendo in particular is infamous for providing such modes in core titles, like Mario and Donkey Kong. In an interview with Edge, lead developer on ACIII remarked that he was not a fan of "easy mode" in games.

"A lot of games have been ruined by easy modes. If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your game. You made a game that is essentially the worst possible version of your game."

While he is right, that strikes me as a stupid example of what games have provided for new players. No game has done something that compromises the point of the game so blatantly, as far as I know…but, for the sake of argument, if a game has–shouldn't it be on the consumer to determine how they consume their media? I can skip ahead on a movie or a book if I don't like, understand or want to experience a segment. Maybe I'm not getting the full experience, but not only am I still engaging with something I might not otherwise do, I'm get to experience it on my own terms. Just like anything else.

Granted developers have the opportunity to determine what my experience will be like should I take the 'easy' route, but it falls on the designer to create something appropriate that still captures some semblance of the game proper for someone who is having a difficult time.

In order to ensure a better experience for everyone, it sounds like ACIII is conducting ample playtesting. The information that playtesting provides them allows them to fine-tune and adjust the difficulty as needed.  "We’re not trying to make a brutally difficult game, so we go through all the playtest data and make sure it works," Hutchinson explained.

We'll know soon how well ACIII provides a challenge for veterans and whether or not it is accesible for new players soon.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

CYBERPUNK SEQUEL CITY, RESIDENT EVIL 9 OPEN WORLD LEAKS & MORE

CYBERPUNK SEQUEL CITY, RESIDENT EVIL 9 OPEN WORLD LEAKS & MORE

Game of Thrones: Kingsroad - Before You Buy

Game of Thrones: Kingsroad - Before You Buy

Elden Ring Nightreign: 10 Things You NEED TO KNOW

Elden Ring Nightreign: 10 Things You NEED TO KNOW

Top 10 NEW Games of June 2025

Top 10 NEW Games of June 2025

What The HELL is Going on With UBISOFT?

What The HELL is Going on With UBISOFT?

10 Things ONLY RPG Gamers Will UNDERSTAND

10 Things ONLY RPG Gamers Will UNDERSTAND

20 WORST Video Game Endings EVER

20 WORST Video Game Endings EVER

25 Upcoming MEDIEVAL Games You SHOULDN'T MISS

25 Upcoming MEDIEVAL Games You SHOULDN'T MISS

GTA 4 REMASTER LEAKED? UBISOFT DELAYS ALL BIG GAMES & MORE

GTA 4 REMASTER LEAKED? UBISOFT DELAYS ALL BIG GAMES & MORE

Category: Updates

Sidebar

Recent Posts

  • Doom: The Dark Ages – How To Find All Secrets | Chapter 12 Guide
  • The Best Video Game Deals Available Right Now
  • New Roblox Documentary Tackles The Darker Elements Of The Game Universe
  • Nintendo Switch 2 Will Allow You To Use A Standard USB Mouse
  • Doom: The Dark Ages – How To Find All Secrets | Chapter 11 Guide

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme